Component destroyed on use - but it wasn\'t
	
			 
             
			
		
		
		
		My second attempt at modding something today has met with the same failure as the first.  =( 
 
This time I am just trying to get a mine-laying component to destroy itself after use.  I can't seem to get the message across, however; the component stubbornly refuses to destroy itself.  Here's the entry; any ideas? 
 
Name                  := Mine Layer I 
Description           := Lays a minefield in space. 
Pic Num               := 73 
Tonnage Space Taken   := 50 
Tonnage Structure     := 50 
Cost Minerals         := 200 
Cost Organics         := 0 
Cost Radioactives     := 0 
Vehicle Type          := Ship\Base 
Supply Amount Used    := 0 
Restrictions          := One Per Vehicle 
General Group         := Unit Launch 
Family                := 16 
Roman Numeral         := 1 
Custom Group          := 0 
Number of Tech Req    := 1 
Tech Area Req 1       := Mines 
Tech Level Req 1      := 1 
Number of Abilities   := 3 
Ability 1 Type        := Lay Mines 
Ability 1 Descr       := Can create a minefield of 5 mines. 
Ability 1 Val 1       := 1 
Ability 1 Val 2       := 5 
Ability 2 Type        := Cargo Storage 
Ability 2 Descr       := Provides 50kT of cargo space. 
Ability 2 Val 1       := 50 
Ability 2 Val 2       := 0 
Ability 3 Type        := Component Destroyed On Use 
Ability 3 Descr       := Component is destroyed after use. 
Ability 3 Val 1       := 0 
Ability 3 Val 2       := 0 
Weapon Type           := None 
		
	
		
		
		
		
		
		
			
				__________________ 
				Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't. 
(R.I.P. Douglas Adams) 
 
-War is peace -Freedom is slavery -Ignorance is strength 
 
In peace there's nothing so becomes a man as modest stillness and humility. 
- W. Shakespeare (Henry V)
			 
		
		
		
		
		
		
	
		
		
	
	
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