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				August 10th, 2003, 08:51 AM
			
			
			
		  
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				Adamant Mod Game On PBW
	
			 
             
			
		
		
		
		Who wants to play a PBEM game of Adamant Mod? I think a group of 6 would work fine, 2 of each type (hopefully). This can be considered an alpha test (still not beta without magic and organic weapons       ). It will of course turn into a PBW game once PBW comes back Online.     
 
 [ August 22, 2003, 08:38: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 10th, 2003, 09:18 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		You can count me...OUT...due to time factor... 
 
But I would like to know how some of the more unusual components fair, and the combat system too. 
  
 [ August 10, 2003, 08:23: Message edited by: Captain Kwok ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 10th, 2003, 10:10 AM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		I'd give it a whirl     
		
	
		
		
		
		
		
		
			
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				August 10th, 2003, 12:38 PM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		Why not? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 10th, 2003, 09:00 PM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		So what sort of race would you guys like to play? Physical, Organic or Magic? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 10th, 2003, 10:50 PM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
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				August 10th, 2003, 11:04 PM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Ed Kolis: 
I'd like to join, but that seems a bit unfair, if magic and organic races can't attack anyone       Or do you just mean they have to use the Physical weapons for now?
			
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 Almost all weapons require no racial traits (save things like Temporal weapons, and a few normal ones that I have made Versions of for the three race types). 
 
  
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				That might not be such a good idea... you know how long it takes to get a new Version of a mod uploaded on PBW? And if you're only in alpha that will basically happen all the time?
			
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 Not necessarily.     
 
 
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				Then again, even if it wasn't on PBW, you'd run into data file compatibility errors, unless you made it a sequential (non-simultaneous) game...    
			
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 Actually, just processing a turn with new data files changes the game to be compatible with them instead of the older ones. Changing the files mid-game is certainly not a problem (except for adding stuff in the middle of the files... adding to the end works fine). 
 
Also, keep in mind that other than weapons, there is really nothing new left to add, only tweaking to be done. Unless, of course, I missed some minor things... such as stellar manipulation for Organic races... hmm... better add that soon.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 12th, 2003, 06:07 AM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		BUMP, for the children. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 12th, 2003, 06:25 AM
			
			
			
		  
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				Brigadier General 
				
				
				
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
BUMP, for the children.
			
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 Who are you calling children? 
		
	
		
		
		
		
		
		
			
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				August 12th, 2003, 06:27 AM
			
			
			
		  
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				Re: Adamant Mod Game On PBW
			 
             
			
		
		
		
		Unless you are a child, not you. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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