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				October 22nd, 2003, 03:55 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				PBW : Paranoia2
	
			 
             
			
		
		
		
		PARANOIA 2 
 
The first edition of this PBW was a bLast, with Flatline giving us a Master's lesson in how to Fight/Cheat/Lie your way to victory. Sometime the game was frustrating, sometime it had me going mad. But it had never been boring. All in all, it was the best game I ever played. 
Kuddos to all Paranoia1 players, and kuddos to Flatline. 
I feel it is now time to begin the second edition of this game, especially for those who missed the first game. 
 
SETTINGS : 
60h auto turns 
Starting resources: 100000 
Starting planets: 1 
Home planet value: Good 
Score display: Own 
Technology level: Low 
Racial points: 3000 
Quadrant type: Mid-Life 
Quadrant size: large 
Event frequency: None 
Technology cost: Medium 
Victory conditions: See below 
Maximum units: maximum allowed 
Maximum ships: maximum allowed 
Computer players: None 
Neutral empires: No 
Number of players : 14 (pair number only) 
Standard 1.84 game with the following rules : 
Tech trading DISABLED, Ancient race not allowed, surrender not allowed, INTEL allowed, RELIGIOUS TECH not allowed. 
 
VICTORY RULES : 
All players start with a secret target race. Your goal : be the first to kill your target 
 
Now you get it : 1 empire dead, and game over for all players. If another player kills your target, you win. If you kill an empire while it is not your target, you lose and someone else win. 
 
This is a highly political game. The killer is that even small empires are important. If one die, game over. In this game, the PBW's game forum will be especially important, as it will be in it players will send call for help, try to lie to each other.....etc...etc..... 
 
PONTINE LEEPERS LAW 
It is forbidden to give planets to a player. You can exchange ships if you want, but no player should be artificially keept alive by the mean of planetary gifts. 
 
THANKS TO TESCO 
As soone as we have ironed the Last victory rules details, and before the game begins, Tescosamoa will become game master. He will create the map, put in it starting positions and send all players the name of their target. 
  
 [ February 05, 2004, 14:03: Message edited by: Unknown_Enemy ] 
		
	
		
		
		
		
		
		
			
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				November 24th, 2003, 10:30 AM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		GAME TIME ! 
 
JOIN NOW ! 
		
	
		
		
		
		
		
		
			
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				November 24th, 2003, 05:47 PM
			
			
			
		  
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				General 
				
				
				
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		i will run the game if you want 
		
	
		
		
		
		
		
		
			
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				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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				November 24th, 2003, 06:08 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		Plotting and other conspiracies are not only encouraged, but needed in this game? Hmm, count me in then.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 24th, 2003, 07:03 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		to Alneyan : 
Vital. 
Due to the settings, all alliances can only be temporary, to save someone, to get an empire back to "correct" size..etc...etc.. 
 
 
To Tesco 
Thanks pal ! 
I will ask to an admin to give you ownership of the game, and I will give you the details to create the map and place the players. In short, a player should not be placed too near his target, and most important, if Player A  is the target of Player B, Player B should NOT be the Target of A. That will add some spice..... 
		
	
		
		
		
		
		
		
			
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				November 24th, 2003, 07:07 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		Sounds awesome, but how long does a game like this typically take? And since I'm a total n00B at PBW, will I have all the bigger empires babysitting me so the game won't end before they find their targets? Hehehehe, that might be fun. 
		
	
		
		
		
		
		
		
			
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				I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 24th, 2003, 07:22 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		sounds interesting... 
60hr turns? 
cool, im starting to think I may have to many games on my plate but with turns that long it shouldnet be a prob     
		
	
		
		
		
		
		
		
			
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				November 24th, 2003, 07:29 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Nocturnal: 
 Sounds awesome, but how long does a game like this typically take? And since I'm a total n00B at PBW, will I have all the bigger empires babysitting me so the game won't end before they find their targets? Hehehehe, that might be fun. 
			
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 Sigh. 
I did quite a lot of "baby sitting" in the first Paranoia. 
 
Then, I don't want to scare anybody, but the first game Lasted....around a full year !!!! 
 
AND WE WERE HAPPY OF IT ! 
		
	
		
		
		
		
		
		
			
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				November 24th, 2003, 08:01 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Unknown_Enemy: 
Vital. 
Due to the settings, all alliances can only be temporary, to save someone, to get an empire back to "correct" size..etc...etc..
			
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 Isn't this supposed to be true for all alliances? *Smirks* I know, I tend to be too much a plotter, and too suspicious as well. (Well, for the sake of completeness, I should mention I am more prone to grovel when my Empire is the weaker one, which is more often than not the case.    ) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 24th, 2003, 08:03 PM
			
			
			
		  
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				Re: PBW : Paranoia2
			 
             
			
		
		
		
		yea but what is the avareage pbw game Last? 
1 year cant be to long esp if you had that game on 60hrs as well! 
howmany game turns did it Last? is probibly a better way of mesuring it. 
 
ill upload my empire tonight. 
any tips? anything you would do diferent for this type of game? 
		
	
		
		
		
		
		
		
			
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