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				January 14th, 2004, 02:08 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Characteristics (BUG) 
 I have noticed that at times my bonuses in characteristics seem to to be working in reverse.  Case in point, in a game that I am now playing against another RL person I have maitenance set to impressive, yet I am struggling with minerals each turn.  I set up a game to run with Maitenance set to 100% and not above, and I have many more minerals per turn with more ships and less mineral producing worlds.
 Also the same can be said about Intel / research and many other settings in the Characteristics.  I think that they are working in reverse.
 
 It sure as hell seems like they are.  I am saving my game files to verify this later.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				January 14th, 2004, 02:19 AM
			
			
			
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				 Re: Characteristics (BUG) 
 Please make savegame files where you can verify this available ASAP. I do not think any of them are working in reverse myself, so please prove me wrong.    |  
	
		
	
	
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				January 14th, 2004, 03:14 AM
			
			
			
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				 Re: Characteristics (BUG) 
 They sure feel as if they are working against me that is for damn sure.  
 It like having a ball an chain tied to your feet, you just can't get ahead even with the bonuses, its like they are working in reverse.
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				January 14th, 2004, 03:29 AM
			
			
			
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				 Re: Characteristics (BUG) 
 But they are not. Just made a game with a race that has 110 Maint Apt and 130 Minerals Apt.
 HW: 5 mineral miners, on 98% value planet
 6664 minerals production
 
 5*800 = 4000
 4000*.98 = 3920
 30% bonus from pop, 10% from happiness
 So, 130+30+10 = 170
 70% bonus
 3920*1.7=6664
 The math leads to the same value generated in-game.
 
 Next I built an escort with 3 supply pods and 6 ion engines I. Minerals cost is 3450.
 
 Base maint would be 3450*.25 = 863
 The game has me pay 517 for it.
 110 Maint Apt.
 So, that makes 15% base maint rate.
 3450*.15 = 517.5
 
 Conclusion: seems to be working fine to me.
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				January 14th, 2004, 03:41 AM
			
			
			
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				 Re: Characteristics (BUG) 
 I am telling you Fyron, it feels as if my feet are in glue....  I can't get ahead to save my empire. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				January 14th, 2004, 03:42 AM
			
			
			
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				 Re: Characteristics (BUG) 
 Maybe it would comfort you to know that most of the best players run mineral deficits for a (relatively) long time... those initial resources help a lot.    |  
	
		
	
	
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				January 14th, 2004, 03:47 AM
			
			
			
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				 Re: Characteristics (BUG) 
 and those numbers just made my brain hurt! 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				January 14th, 2004, 04:03 AM
			
			
			
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				 Re: Characteristics (BUG) 
 Well that would explain why you seem to think your bonuses are acting in reverse, and this is not the first time you have claimed such things.    |  
	
		
	
	
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				January 14th, 2004, 04:16 AM
			
			
			
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				 Re: Characteristics (BUG) 
 Maybe you are misunderstanding how the maintenance ability works and using it in reverse? Try the other way once. Give yourself a 'maintenance penalty' and see how that looks. |  
	
		
	
	
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				January 14th, 2004, 04:32 AM
			
			
			
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				 Re: Characteristics (BUG) 
 
	He said he had it set to impressive, so I doubt it. Most likely its just a game to game difference in the amount of planets with good mineral values.Quote: 
	
		| Originally posted by Baron Munchausen: Maybe you are misunderstanding how the maintenance ability works and using it in reverse? Try the other way once. Give yourself a 'maintenance penalty' and see how that looks.
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