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				February 6th, 2004, 03:00 AM
			
			
			
		  
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				Corporal 
				
				
				
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				Tech slow down
	
			 
             
			
		
		
		
		Is there anyway to slow down the rate of research throughout the game without editing each component?  I can't find anything in the Settings.txt to edit %'s on Low, Medium, High technology costs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2004, 03:06 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		Edit the Research Center. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2004, 03:17 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		That is the best solution. Want techs to take twice as long to research? Halve the research points generated by each research center.     
 
 [ February 06, 2004, 01:17: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2004, 03:22 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		Yay! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2004, 06:02 PM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		Yes, but that is probably too fast for some people's tastes still.       And, it does not affect the cost to research the first level of the tech, so really has no affect on the bulk of theoretical tech requirements.
 
  [ February 06, 2004, 16:03: Message edited by: Imperator Fyron ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 6th, 2004, 07:13 PM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		Yes, setting the research cost to High do interesting things. Since colonization tech is level one and hence not affected by this setting, it becomes cheeper than APB VII, IIRC.     
		
	
		
		
		
		
		
		
			
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				February 6th, 2004, 08:39 PM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		I find it easier in AI games to research early propulsion tech up to say level 3 - then when i come into contact with other races (say i have gas) and they have ice and rock colonisation types i trade a propulsion type and 5K of minerals for their colony type - that way they dont get the ability to colonise other than their default planet type but i do - because you can colonise planets in their systems that they cant and overwealm them quickly. 
 
Just a nasty trick i play on the AI and later in the game i have a massive advantage.  Also trading planet types say im oxygen, they are methane i trade their oxygen planet for one of my none atmosphere types and a chunk of resources (this usuually gets the trade approved) The AI isnt smart or diversified with its trading tactics - a weak spot in the game IMHO. 
 
That way i get planets with able to build 25 facilities vs 5 and the AI is still left with a domed planet.  And i can also use its native populations to colonize and repopulate methane planets (as above) to further max out those green star extra facilities native atmosphere types. 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				February 7th, 2004, 02:25 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		Isn't there a "Set research cost" option in the game setup menus which does a multiplier for all research cost figures? 
		
	
		
		
		
		
		
		
			
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				February 7th, 2004, 02:47 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		I think the easiest way to slow down research is just to take a zero or two off the end of the research facs in Components.txt.     
		
	
		
		
		
		
		
		
			
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				February 7th, 2004, 03:26 AM
			
			
			
		  
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				Re: Tech slow down
			 
             
			
		
		
		
		This is why you should always play human opponents.        AIs are stupid and easy to trick into defeat.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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