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				February 22nd, 2004, 06:11 AM
			
			
			
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				 Limit on Warp Points per system? 
 Under DevNull Mod, is there a limit to the number of warp points that can go in and out of a system? It appears to be limited to ten (10), but wanted to confirm...
 thanks,
 
 Alarik
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				February 22nd, 2004, 06:12 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 As far as I know, 10 is the limit per system.  You can't have more than that. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				February 22nd, 2004, 06:17 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 well, that seems like a pretty glaring hole in the game, no> I mean, in some situations, its not too hard to crank out 10 WP at all... 
ugh.
 
Not that I've just been screwed in a game, but, well, I've just been screwed in a game...
 
thanks, 
 
Alarik 
  
	Quote: 
	
		| Originally posted by Renegade 13: As far as I know, 10 is the limit per system.  You can't have more than that.
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				February 22nd, 2004, 06:24 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 
	I'm not a mod expert but I think that is a parameter in the game...not a mod.  So, unless it can be modded, 10 is a game limit.  No matter what mod.Quote: 
	
		| Originally posted by Renegade 13: As far as I know, 10 is the limit per system.  You can't have more than that.
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				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				February 22nd, 2004, 06:26 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like. |  
	
		
	
	
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				February 22nd, 2004, 06:29 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 
	Oooh, so it's a game setting that can't be overcome unless from the start...at map creation.  Regardless of mod.  Good to know.Quote: 
	
		| Originally posted by Imperator Fyron: If there are already 10 or more warp points leading from a system, you can not create any new ones in that system. In the Map Editor, you can add as many warp points as you would like.
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				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				February 22nd, 2004, 06:29 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 Alrighty then. We'll just chalk it up to the idea that our foe fighured out some physical property of warp points eons before we did, and has built their strategy around that....such isthe nature of science and discovery. Now...hmmm...how exactly can we penetrate his defenses...hmmm...
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 Alarik
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				February 22nd, 2004, 06:34 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 I'll bow to Fyron on this but...
 IF you try to build a warp point to a system that already has 10 points...you get the same failure message that one gets if trying to build a warp point to a system that has that (I forget the name) facility that prevents warp points being built in that system at all.
 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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				February 22nd, 2004, 06:57 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 So, as a freind just noticed: "Hmm.  If you have ten or more systems within range of each other that 
means you can seal yourself off completely with some effort and it will 
be impossible to get at you.  Interesting...  I bet if you are already 
trading with each other the game doesn't notice that you've effectively 
lost contact."
 
Is this what they refer to as "turtling"...?
 
thanks, 
 
Alarik 
  
	Quote: 
	
		| Originally posted by Slynky: I'll bow to Fyron on this but...
 
 IF you try to build a warp point to a system that already has 10 points...you get the same failure message that one gets if trying to build a warp point to a system that has that (I forget the name) facility that prevents warp points being built in that system at all.
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				February 22nd, 2004, 07:09 AM
			
			
			
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				 Re: Limit on Warp Points per system? 
 Turtling (sp?) has a bad connotation.  To some degree, I understand it.  And, conversely, I disagree with it.  If it is obvious that a player is turtling to bring the game to a stalemate...that is wrong.  However, if a person is turtling in order to gain some time to build a fleet, train it, etc., it's a different story.  It's hard to make a distinction, sometimes, though. 
				__________________ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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