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				March 10th, 2004, 08:25 PM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 Well, using a Quantum V for comparision:
 Normal mount  100 damage, 40kt
 Large mount   200 damage, 60kt
 Heavy mount   300 damage, 80kt
 Massive mount 500 damage, 120kt
 
 Using equal tonnage of all of them or 240kt of weapons, so:
 
 6 Normal, 400 damage
 4 Large, 800 damage
 3 Heavy, 900 damage
 2 Massive, 1000 damage
 
 Using a 50% to-hit chance and comparing Large with
 Heavy:
 
 large probabilites and damage:
 0: .0625 (0)
 1: .25 (200)
 2: .375 (400)
 3: .25 (600)
 4: .0625 (800)
 average hits: 2 average damage: 400
 
 heavy  probabilities and damage:
 0: .125 (0)
 1: .375 (300)
 2: .375 (600)
 3: .125 (900)
 average hits: 1.5 average damage: 450
 
 [ March 10, 2004, 20:51: Message edited by: Phoenix-D ]
 
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				March 10th, 2004, 09:02 PM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 Shouldn't it be: 0.125% for 3 hits with the Heavy mounted weapons? It should be equal to the probability of having no hit. If I am right, and if my calculation is correct, it should be 1,5 hits on average for 450 damage on average. (Which would make sense with a 50% chance to hit after all) But I may be wrong given my poor maths skills. |  
	
		
	
	
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				March 10th, 2004, 10:27 PM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 The easiest way to calculate the best gun is to divide damage with tonnage. Example:
 500 dmg
 ------- =  4,1666...
 120 ton
 
 300 dmg
 ------- = 3,3333....
 90 ton
 
 Bigger ratio = better gun. Of course I haven't taken into account of how much weaker the beam gets when it fires longer. Therefore I design two kind of ships. First those, who fire far and make lots of damage in far at the first round. Secondly I make ships which make best damage at point blank range. Also I diidn't take into account of how much each weapon costs in resources. That is everyone to decide whether or not to count it.
 
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				March 10th, 2004, 10:48 PM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 You're probably right on the heavy mounts- at the moment the probability goes over one. Oops. Guess I forgot to update my calculator settings.
 EDIT: fixed. Heavy still does more damage overall.
 
 [ March 10, 2004, 20:52: Message edited by: Phoenix-D ]
 
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				March 11th, 2004, 01:36 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 
	More hitpoints mean they are more likely to be hit and thus die first.Quote: 
	
		| So your actually less vulnerable with the bigger mounts. It is like adding armor to your weapons. |  
 However, if the enemy delivers a few thousand damage to drain your shields and armor, a few extra hitpoints on a gun is nothing.  Besides, your crew won't have any time to think about the ramifications of losing the guns before they are reduced to their component atoms by the rest of the volley...
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				March 11th, 2004, 02:21 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 The key is the range.... 
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				March 11th, 2004, 02:32 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 Some of you guys are comparing apples and oranges... the original post was about ship mounts, which have no range bonuses at all! |  
	
		
	
	
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				March 11th, 2004, 03:08 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 Hey, I just checked the game again and
 APB mineral cost is proportional to the increase in Kt size.
 
 So the bigger mounts do more damage for less cost. (ie. less maintenance).
 
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				March 11th, 2004, 04:02 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 3 factors
 Maintence
 Range
 Damage
 (actually a 4th one ) size.
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				March 11th, 2004, 04:49 AM
			
			
			
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				 Re: Usefulness of the bigger mounts 
 Mounts can add a lot of flavor to a game, but be careful, mounts can also ruin a game. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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