|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				September 11th, 2003, 08:10 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jun 2003 
						Posts: 214
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 Don't see why not.         That's pretty much what SJ indicates. The only thing that would stop you is if you couldn't put more than one star in a system - but then there'd be no binary, trinary, or other multi-star systems - and since they were in SEIV, I shouldn't think they'd leave them out now.
 
 [ September 11, 2003, 19:10: Message edited by: Wydraz ]
				__________________Weird Worlds Rocks!
 |  
	
		
	
	
	| 
			
			 
			
				September 11th, 2003, 08:17 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 we could then make a galaxy with space drive's instead of warp point travel. afterburner's, if there are any, would be the ftl drives. if not, then just make the solar system's closer. warp points, between points in the system, would be wormholes, facilitating travel, but only between certain points. 
someone want to try to mod this please so i know if i can get my hopes up?          i'm not asking for anything big, just make two or three solar systems in a secter, the afterburner ftl and a semi-random warp point to the same secter. i'll be happy with just two or three solar sys.       
ok, it's got an afterburner. but can it increase the maximum speed of the ships when used?
 
 [ September 11, 2003, 20:26: Message edited by: narf poit chez BOOM ]
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				September 11th, 2003, 10:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2001 Location: Chandler, AZ, USA 
						Posts: 921
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 
	Afterburners increase acceleration but not top speed.  You could mod in a class of ship had a higher top speed and call it a FTL ship, though.Quote: 
	
		| Originally posted by narf poit chez BOOM: we could then make a galaxy with space drive's instead of warp point travel. afterburner's, if there are any, would be the ftl drives. if not, then just make the solar system's closer. warp points, between points in the system, would be wormholes, facilitating travel, but only between certain points.
 
 someone want to try to mod this please so i know if i can get my hopes up?
  i'm not asking for anything big, just make two or three solar systems in a secter, the afterburner ftl and a semi-random warp point to the same secter. i'll be happy with just two or three solar sys.   
 ok, it's got an afterburner. but can it increase the maximum speed of the ships when used?
 | 
				__________________My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
 
 Ursoids of the Galaxy, unite!
 |  
	
		
	
	
	| 
			
			 
			
				September 11th, 2003, 10:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 or just give all ships an infinite speed and make it more neutonian. afterburners would then be a ftl booster.
 uh, i'm not saying i don't like warp point travel. i find it a little restrictive, but not enough to impare gameplay. two gameplay modes are better than one. i admit, however, that, if it's possible, i'll probably be spending more time in the free-flight one.
 
 [ September 12, 2003, 01:39: Message edited by: narf poit chez BOOM ]
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 01:09 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 You can set guidelines for the planet positionings, such as completely random, fixed coords, random in ring around coords, random in ring around a previously placed object, etc.
 They are both fixed, and random to various degrees.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 02:45 AM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 I'm fairly sure that there were screenshots of binary or trinary systems on the site...
 You'd have to increase the size of a map immensely, and adjust the number of enemies spawned.
 
 Other ships are usually placed when you travel through warppoints and the next map is loaded, so if you were to travel between the system on your map without using the warppoints, you'd run out of enemies.
 If you put the stars at a somewhat realistic distance from each other, you wouldn't have to worry I suppose.
 
 It might be nice to just have the neighbouring stars placed on the map - WAYYY out there, and without planets around them - just so you can see the light...
 
 Perhaps an occasional "paired" system...  Two stars orbiting at a very large distance, and each with a small planetary system.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 03:04 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 well, you could have warp-points that go to themselves. tell people to go into them every so often. any beta testers want to comment? can the beta testers comment on this? 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 03:17 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2001 Location: Chandler, AZ, USA 
						Posts: 921
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 
	I don't know if you could have a warp point go to itself.  I do believe that there are other ways to cause new ships to appear.  I know that at least one "defend the starbase" type mission causes enemy ships to appear after you receive the mission.  Perhaps there is a way to have any mission you accept cause random placement of a few new ships.  I am not sure, I didn't spend much time on modding the files.  I was too busy trying to get through the stock scenarios before new patches would invalidate my save games.Quote: 
	
		| Originally posted by narf poit chez BOOM: well, you could have warp-points that go to themselves. tell people to go into them every so often. any beta testers want to comment? can the beta testers comment on this?
 | 
				__________________My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
 
 Ursoids of the Galaxy, unite!
 |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 03:20 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
						Posts: 10,009
					 Thanks: 0 
		
			
				Thanked 7 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 thanks, one step closer. 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			 |  
	
		
	
	
	| 
			
			 
			
				September 12th, 2003, 04:05 AM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jun 2003 Location: Coruscant 
						Posts: 312
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Star Fury Question, Ask Away 
 My question is how long does it take to explore one solar system?Are the systems small in the game or does it take a little while to explore?      I don't know if this was mention earlier or not but do the ships move like in starfleet command just to the sides or do you move up,down,left,and right just about anywhere you want?[because it would be alot cooler to really fly in space      ]
 
 Thanks! \\//_ Live as long as your mom tells you   
				__________________Good help is so hard to murder these days.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |