The AI and Colonization... a question
	
			 
             
			
		
		
		
		How hard would it be to program the AI this way: 
 
Checks each planet for resource percentages - any that are over a hundred percent gets colonized and the highest percent gets that resource mine (plus Shipyard, Port, Resupply if the first colony for that world). 
 
If there are no resources over a 100% then the AI builds research and intelligence in equal measures (always building whichever is currently less). 
 
I tend to colonize this way and it has always led to a fairly efficient empire. 
 
I have seen the AI make incredibly dumb choices about how to colonize and thought the idea above sounded simple enough to code... of course, I am not a modder.  So any thoughts?  Has this been tried? 
 
Jason2 
		
	
		
		
		
		
		
		
			
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				Jason2
			 
		
		
		
		
		
		
	
		
		
	
	
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