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				May 23rd, 2001, 12:54 AM
			
			
			
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				 New Beta Patch 
 Just wanted to let everyone know, Aaron has released a beta patch to the testers, which should fix the fighter bugs and the command-line problems.  So a full-release patch is at least partially completed.    
				__________________GEEK CODE V.3.12:  GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
 SE4 CODE:  A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
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				May 23rd, 2001, 02:12 AM
			
			
			
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				 Re: New Beta Patch 
 Thanks for the report Will!Long life to the Cerban Empire!!
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				May 23rd, 2001, 09:23 AM
			
			
			
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				 Re: New Beta Patch 
 Wohoo!!!    |  
	
		
	
	
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				May 23rd, 2001, 10:28 AM
			
			
			
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				 Re: New Beta Patch 
 Thank you very much for this good news! |  
	
		
	
	
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				May 23rd, 2001, 03:39 PM
			
			
			
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				 Re: New Beta Patch 
 Any word on what was included? 
I'm hoping that the "explosive component" ability has been added. 
Aaron said that it was on the to-do list, and I've got lots of stuff to use it on.
 
(components add X damage to the ship when they are destroyed)   
Nuclear Missiles, Antimatter stores & other dangerous stuff will rip big holes in your ship when they are destroyed  
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				May 23rd, 2001, 04:20 PM
			
			
			
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				 Re: New Beta Patch 
   quote:Nuclear Missiles, Antimatter stores & other dangerous stuff will rip big holes in your ship when they are destroyed
 
 Contrary to popular mythology, nuclear weapons don't explode when damaged. You'd get more damage from the missiles' propulsion fuel, with some radioactive contamination if the warhead is breached.
 
Antimatter losing containment, though, will be a spectacular bLast.
 
------------------ 
Cap'n Q
 
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft
 
[This message has been edited by capnq (edited 23 May 2001).] 
				__________________Cap'n Q
 
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				May 23rd, 2001, 08:37 PM
			
			
			
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				 Re: New Beta Patch 
 I believe that nukes do carry high explosives in their warheads, if I'm not mistaken.MCO
 
				__________________insert clever quote here
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				May 23rd, 2001, 09:05 PM
			
			
			
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				 Re: New Beta Patch 
 Many high explosives are rather stable, if memory serves.  Besides, a) the explosives surrounding the fissionable material are typically *shaped* charges, and b) they need to all be detonated simultaneously, to trigger anything stronger than a fizzle.  And any coupled fusion devices won't go off without the fission devices detonating.
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				May 23rd, 2001, 09:06 PM
			
			
			
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				 Re: New Beta Patch 
 Yes, I know nukes will generally not explode when hit, and the high explosives in them will not make a really big bLast. 
For storytelling purposes, I consider the warheads to be armed, and hair triggered   .  So the missiles explode just before PDCs would have finished 'em off, in the hopes of doing splash damage.
 
I should also note that I never said that I was going to set the damage from an exploding missile launcher really high.  75 damage would be plenty to account for fuel stores in the launch bay.
 
Still, the biggest use for this will be in the Cobalt warheads     If you have a ramming ship, one small hit could trigger a chain reaction and blow your ship to smitherines  
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				May 23rd, 2001, 09:13 PM
			
			
			
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				 Re: New Beta Patch 
 The Russian navy would no doubt endorse SJ's proposal. 
				__________________Resistence is futile.
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