| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				June 4th, 2001, 08:12 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Randallstown, Maryland, USA 
					
					
						Posts: 779
					 
					 
	Thanks: 8 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Anyone notice?
	
			 
             
			
		
		
		
		I am playing a game using v1.35 and Dev mod. I am able to retrofit the same ship any number of times in a turn. This allows for the construction of a sphereworld in 3 turns, provided you have enough resources, builders and repair units. Is this right? Can you also retrfit the same ship any number of times in the same turn in the standard game? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 4th, 2001, 09:00 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2000 
					Location: Mountain View, CA 
					
					
						Posts: 2,162
					 
					 
	Thanks: 2 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Anyone notice?
			 
             
			
		
		
		
		It's possible unmodded, as well.  It's probably expensive, 'tho... and on shaky ground ethically/realistically.  The only time I've used multiple refits is to move from one old ship class to a much improved model (in particular, adding a QR, MC III, sensors and cloak often increases organic cost to the point where a single refit won't work -- resource cost increase limits may be checked resource-by-resource), and normally that takes only one meta-class for refitting (possibly two for an AI ship -> top-of-the-line class). 
 
------------------ 
-- The thing that goes bump in the night 
		
	
		
		
		
		
		
		
			
				__________________ 
				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 4th, 2001, 09:10 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Randallstown, Maryland, USA 
					
					
						Posts: 779
					 
					 
	Thanks: 8 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Anyone notice?
			 
             
			
		
		
		
		I wasn't sure if this was something that was suppose to be fixed in a patch. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 4th, 2001, 09:16 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Anyone notice?
			 
             
			
		
		
		
		 quote: t's possible unmodded, as well. It's probably expensive, 'tho... and on shaky ground ethically/realistically.
  
As an example, doing a retroseries from a 9000 point ship/base (buildable in one turn at 3000 each resource) way up to a 100,000 point (total) beast, will cost you 200,000 resources on the second turn.
  
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 5th, 2001, 03:22 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					
					
					
						Posts: 8,806
					 
					 
	Thanks: 54 
	
		
			
				Thanked 33 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Anyone notice?
			 
             
			
		
		
		
		Retrofit costs are going up in the next patch, too. Also, this won't work in simultaneous mode games, where you can only do one retrofit per turn. 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 6th, 2001, 01:09 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					Location: Randallstown, Maryland, USA 
					
					
						Posts: 779
					 
					 
	Thanks: 8 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Anyone notice?
			 
             
			
		
		
		
		I wish they would fix it though. I'll have to watch my hotseat opponents more carefully, now I think I know why they have fleets of DN's on the second turn of some game, high tech 10 good planet start. The sneaky buggers! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |