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				August 23rd, 2005, 10:56 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		SweetPotato is now up to version 0.3.0 - got the .X format figured out; it's not as complicated as I thought!   
Same download link as before - I love symlinks    
		
	
		
		
		
		
		
		
			
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				August 26th, 2005, 02:41 AM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		I've tried the link several times over the last few days, mate.  Seems dead. 
 
[img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/icon42.gif[/img] 
		
	
		
		
		
		
		
		
			
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				August 26th, 2005, 11:20 AM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Sorry... my Internet connection is rather spotty... I think it has something to do with the fact that I'm using a USB wireless adapter on Linux...    
		
	
		
		
		
		
		
		
			
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				August 26th, 2005, 01:45 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Just find better drivers.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 2nd, 2005, 01:00 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		And I hereby declare the SweetPotato modeller, just about to slip to Page 2, to be MIA, presumed KIA. 
		
	
		
		
		
		
		
		
			
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				September 2nd, 2005, 01:26 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Hey, Ed Kolis is still working on this! He talks about it on the IRC channel. So be quiet    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 2nd, 2005, 05:50 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Aww... yeah, sort of... but I decided to do something even better, remember - I wrote a DirectX exporter plugin for Art of Illusion   
Now all I need is some help with the 3D->2D texture baking algorithm for that plugin...    
		
	
		
		
		
		
		
		
			
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				September 6th, 2005, 03:52 AM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Yes, but not all of us USE Art of Illusion, so.... 
 
Personally, I use gmax, DoGA L3 and Photoshop CS. 
 
~[img]/threads/images/Graemlins/Dagger.gif[/img]~ 
		
	
		
		
		
		
		
		
			
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
  'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
 
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
			  
		
		
		
		
		
		
	
		
		
	
	
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				September 6th, 2005, 12:49 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		Well, I could also try to make a plugin which makes the AoI interface more like DoGA... you know, picking parts and textures from a palette    
		
	
		
		
		
		
		
		
			
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				September 6th, 2005, 02:29 PM
			
			
			
		  
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				Re: SweetPotato Modeller
			 
             
			
		
		
		
		The program looks interesting.  I'll download it as-is later today and take a look.  Some of the results in the Gallery look really nice. 
 
[img]/threads/images/Graemlins/Dagger.gif[/img] 
		
	
		
		
		
		
		
		
			
				__________________ 
				Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
                  
A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp
  'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
 
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
			  
		
		
		
		
		
		
	
		
		
	
	
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