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				September 26th, 2001, 05:19 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Newbie/demo question
	
			 
             
			
		
		
		
		In the demo (or the full game for that matter), how do you move from one star system to the next when there are no warp points connecting them? 
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TAZ 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 26th, 2001, 05:35 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		You need a ship with a "Gravitational Quantum Resonator" to open a new warp point. This component is available through the "stellar manipulation" reasearch area. 
I personally don't use maps where not all systems are connected, because the AI handles this situation poorly. 
Hope this helps! 
 
P.S. just my curiosity: what is your name for? Is it the dialect form of Zuercher?? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 26th, 2001, 06:02 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		Thanks for the info, even if it's not what I wanted to hear.  [Looking to port a hand moderated PBEM game to SE4, but warp point movement is not standard FTL in that game universe.]  Perhaps laying warp points out on a grid or triangular pattern will blunt that.  What is the max number of warp points per system 
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Zircher (pronounced 'Zur-ker) has been the family spelling for at least four generations and can be traced back to southern Germany were the trail is lost.  There is a suspected French influence in the re-spelling of it from more traditional German names.  Can't offer much more, my grand parents were pretty tight lipped and wanted to distance themselves from Germany (due to WWI and WWII, of course.) 
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TAZ 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 26th, 2001, 06:22 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		Using the editor? Unlimited. Using WP openers? 10 per system. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
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				September 26th, 2001, 07:19 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		That's cool since the max I was thinking of was six per system. 
 
Next fun question, can warp points be set to something other than instantaneous?  If I wanted warp lines to represent trade routes, I'd like for them to take X number of turns based upon distance and possibly drive types. 
Also, can ships be set up so that they can not use a warp point? (ie. system defense boats or perhaps a low tech neutral race) 
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TAZ 
 
BTW, thanks to ya'll for taking the time to answer my Posts. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 26th, 2001, 07:25 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		Fighters can't warp. Neither can bases, sats, or mines (since they can't move) 
 
You can't make WPs anything other than instant unless you link them to a non-usable "hyperspace" system which has the link to the *real* destination. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
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				September 26th, 2001, 07:34 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		Hmmm, that might work.  Such empty systems would represent the space between worlds and allow for 'deep space' combat.  Multiple nodes would lengthen the journey. Thanks. 
 
Perhaps I can set up an AI behavior for low tech races where they will not use warp points... 
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				September 26th, 2001, 08:37 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		No warp point AIs = the neutrals. 
 
Phoenix-D 
		
	
		
		
		
		
		
		
			
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				September 27th, 2001, 02:13 PM
			
			
			
		  
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				Re: Newbie/demo question
			 
             
			
		
		
		
		 quote: Originally posted by Phoenix-D: 
No warp point AIs = the neutrals. 
 
Phoenix-D
  
Not completely. The neutral AI empires send sometimes ships out to other systems, but will not make colonies there. I even had a full technology game where a neutral AI empire blew up the sun of a adjacent system. Nasty surprise!  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				September 27th, 2001, 03:21 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Newbie/demo question
			 
             
			
		
		
		
		QUOTE: 
can warp points be set to something other than instantaneous?  
/QUOTE 
 
No, but this would be a good addition to the game - would be very useful for scenario builders. 
 
Another one for the wish list. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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