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				October 25th, 2005, 05:41 PM
			
			
			
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 Corporal |  | 
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				 Any good Mods to try? 
 Well, I'm kinda looking for a mod that makes Ship combat more tactical and adds more emphasis on Ground Combat then what there currently is. (Right now I'm trying the ST mod... and, to be honest, I just dislike the look of Startrek Ships (Love Atrocities work though!))
 Well, thanks.
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				October 25th, 2005, 05:55 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: Any good Mods to try? 
 GritEcon, Carrier Battles and the new Adamant in development (which is borrowing from GritEcon and Carrier Battles for ground combat model) all make ground combat far more interesting. The first two are MP only and Adamant has only basic AI support, so you need to play them with other humans (such as PBW)... |  
	
		
	
	
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				October 25th, 2005, 06:35 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
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				 Re: Any good Mods to try? 
 I get that alot.  You can, if you like, use other models.  
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				October 25th, 2005, 07:19 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Mar 2003 Location: CHEESE! 
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				 Re: Any good Mods to try? 
 My like of ST ships mostly comes from my like of the ST show. I dunno, I just can't get poetic about them.
 (Which has nothing to do with AT's artistic ability; in fact, your unique ship designs made me like ST ships more)
 
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				October 25th, 2005, 07:46 PM
			
			
			
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 Lieutenant Colonel |  | 
					Join Date: Mar 2001 Location: Emeryville, CA 
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				 Re: Any good Mods to try? 
 I'm going to second the Carrier Battles recommendation. It's still going through some balance issues, but for the most part, battles are really big slugfests, and a few tweaks to combat strategies for individual ships or fleets can make all the difference in a battle.
 Ground combat just takes a long time. There's only one ground combat round per turn, and troops can take a lot of damage, but dish very little out (on the order of, a light infantry troop can deal 4 damage, and take 50). It can take several turns to capture even a small colony.
 
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				October 25th, 2005, 08:48 PM
			
			
			
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			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
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				 Re: Any good Mods to try? 
 Note that infantry are for defense...For attacking, you will want some heavy tanks with the big guns so you get much better damage ratios.
 
 The trick to winning ground combat is to blockade the planet and prevent the enemy from dropping relief troops while you flood the planet with reinforcements.
 
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				October 25th, 2005, 10:28 PM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2002 Location: Denver, CO USA 
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				 Re: Any good Mods to try? 
 Eclipse Mod was designed with tactical combat and hotseat\solo gameplay in mind. Planets are also considered very valuable in Eclipse, so it would be a waste to glass. You could give it a shot. 
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				October 26th, 2005, 04:59 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Any good Mods to try? 
 Its ok that people don't like the ship sets.  The beauty of SEIV is that you can use whatever ship sets you want.  
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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