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				November 1st, 2001, 07:29 PM
			
			
			
		  
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				fractals
	
			 
             
			
		
		
		
		I put a new ship set in race/scenario archive. 
Hope somebody will find it amusing.    
Cheers, Oleg.  
		
	
		
		
		
		
		
		
			
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				November 2nd, 2001, 05:32 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		It can be improved but it's a good start. 
I downloaded the program and I'm making some experiments. I already have too many half-made shipsets, but this one has potential. 
Your Version already looks better than Ed Kolis' Fractalian Empire
 
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Andrés Lescano -  kuat@tutopia.com
Kuat Drive Yards -  http://se4kdy.cyberwars.com/ 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 2nd, 2001, 05:59 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Unique, interesting.  Damn I like them   
Reminds me of a 'pure energy' type race.  Working along the same lines myself using the se4 'suns' and 'stars' pictures (as I have no real artistic ability   .) Will be looking forward to future sets, welcome aboard!
 
------------------ 
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
 
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				We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. 
 
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects.. 
 
Long Live the Legion!!-Comic book fandom...
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 2nd, 2001, 06:38 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Oleg, I've been looking for a shipset for my Tiktsin, and these are almost perfect for them! 
You might be interested in my Hypermaze Mod (URL in sig). My background bitmaps for the hyperspace sectors are a series of fractals that the software I used (Sterling1.7) call "Newton's Rose". I'm working on an updated Version, because I forgot to include tiles for the combat display, plus a "lite" Version for people who don't want to download a 7M .zip 
 
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Cap'n Q 
My first mod!  Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"  
		
	
		
		
		
		
		
		
			
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				November 2nd, 2001, 08:12 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Thanks all for comments. 
I did't know there is  another ship set already with close name. I would choose a different name then. 
 
Capng and Deathstalker: You can freely use these pictures for your races. I will try to make few more. However, I have no artistic abilities and really hope that A. Lescano would have enough spare time to work on this ship set. 
 
Oleg. 
		
	
		
		
		
		
		
		
			
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				November 2nd, 2001, 08:38 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Oleg, thanks, this shipset would be perfect for a race that I have been working on since the 'beginning of time'   ....The 'Enbalmed', a race of space zombies that animate the dead bodies of others.  Beings of pure negative energy.  Now all I have to do is finish the AI files (Religious/Psychic race)......   
------------------ 
"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
 
"Long Live the Legion!!"-Comic book fandom...  
		
	
		
		
		
		
		
		
			
				__________________ 
				We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'. 
 
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects.. 
 
Long Live the Legion!!-Comic book fandom...
			 
		
		
		
		
		
		
	
		
		
	
	
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				November 4th, 2001, 01:37 AM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Oleg, what mod(s) did you have installed when you created the AI files? 
I was testing something else, and noticed that the Fractal had been chosen as a random AI, so I switched them to human control to take a look at them. On their turn I got an error message about the default fleet formation of Compact, which I believe is from TDM-Modpack. When they started designing new ships, they used several non-standard ship types, as well.
 
------------------ 
Cap'n Q 
My first SE IV mod!  Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the 
human mind to correlate all of its contents.  We live on a placid 
island of ignorance in the midst of black seas of infinity, and it was 
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"  
		
	
		
		
		
		
		
		
			
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				November 5th, 2001, 06:36 PM
			
			
			
		  
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				Re: fractals
			 
             
			
		
		
		
		Yes, it is TDM-modpack AI.  
I used Master Belisarius' Pyrochette for most of AI files. I made some obvious changes in research and facility construction files since Pyrochette has Temporal technology while fractals has crystolline. AI_setting and AI_anger files are borrowed from God-Emperor' Shadow. The ship designs are borrowed from Tampa-Gamer' Piundon. I did not use the whole Piundon AI (so far, the best crystolline race in TDM-mod) because IMHO, Master Belisarius races are simply the best AI right now even though too agressive for my taste - that is why there is some Shadow influence.
 
Just like with Pyrochette, there is a problem as a random pick race - SE IV does not use more than one advanced race trait, so fractals will have 1000 points wasted.     
Oleg.
  
		
	
		
		
		
		
		
		
			
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