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				February 18th, 2007, 02:57 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into  'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2007, 03:06 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		
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				FrankTrollman said: 
Please don't set him to AI. This game is going to last for months, and the power void in the region of Niefelheim would have far ranging and frustrating implications. 
 
-Frank  
			
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 Sure, makes sense to me.  I don't imagine it will be too hard to find a sub, this early on.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2007, 03:09 PM
			
			
			
		  
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				Re: Problem
			 
             
			
		
		
		
		
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				Darrel said: 
For now you could email him his turn. Send the Nieflheim.trn file that is in the directory for the game to him. He can then copy the file into  'the_middle_way' folder on his side, play his turn, and then send the Nieflheim.2h file back to you.  
			
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 I would be happy to do that, if it makes the difference, but I suspect that if I could email him his turn, then he would be able to play TCP/IP.
 
I think all he needs is a borrowed computer, or even access to an internet cafe (assuming the cafe will allow him to install the dom3 client, and i think some of them would). 
 
Right now all I have is one PM relayed by another player, so I'm waiting to get some kind of ETA on when the problem will get fixed.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 18th, 2007, 11:10 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		OK, still no direct contact from Xox, and lacking any specific ETA from him, I would guess that he will eventually show up again, but on anywhere from a 1 - 5 day timeframe.  On this basis I see the 2 most practical options as: 
 
1) Reset the QH interval tonight, and allow Xox's position to stale once or twice, before seeking a substitute.  I think it's actually been 2 days since he's played a turn, so in effect, this will give him 4 days before the 2d stale (or we could reset to 48hr QH, which would mean 6 days).   
The downside of this option is that if we end up resorting to substitution anyhow, then its that much harder to find someone to take the position over.  The upside is that it maximizes the chance that Xox shows up, while not bringing the game to a screeching halt while we wait for Xox to arrive. 
 
2) Give Xox until 9am PST (GMT -8) tomorrow to show up. At that point, I would look for a substitute.  We would need a substitute w/ some history on this board (preferably someone that's hosted a game), because I would have to give them the master PW in order for him to be able to play.  
 
Anyone care to vote on these, or offer other alternatives? 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				February 19th, 2007, 04:27 AM
			
			
			
		  
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				Major 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		I'd vote 1 
 
I must also say that I don't like the idea of giving out the master password. 
		
	
		
		
		
		
		
		
			
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				February 19th, 2007, 12:18 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		
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				Teraswaerto said: 
I must also say that I don't like the idea of giving out the master password.  
			
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 If Xox is still unavailable 2 days from now, then I think it'll come down to setting the position to AI, or giving the master password to the substitute player.  This sure makes it clear why Velusion requires player PWs in his games.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2007, 12:21 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2007, 12:27 PM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		
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				Dedas said: 
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?  
			
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 Have you read any of the past 5 posts??  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2007, 01:11 PM
			
			
			
		  
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				Re: Problem
			 
             
			
		
		
		
		I don't mind giving Xox a bit more time to sort out his technical problems (as per option 1) either.   
I'm just enough in control of my addiction to refrain from chewing my keyboard because of the delay, so all is under control here for now    
		
	
		
		
		
		
		
		
			
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				February 19th, 2007, 03:37 PM
			
			
			
		  
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				 Major General 
				
				
				
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				Re: Problem
			 
             
			
		
		
		
		
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				Dedas said: 
Wasn't this game supposed to move at a much greater pace? Now it is a stand still. Could the host please do something?  
			
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 This is going to be a very long game no matter how fast the turns move. Have a little patience.  
		
	
		
		
		
		
		
		
			
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