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				July 29th, 2007, 11:34 AM
			
			
			
		  
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				Ship and fleet experience functional?
	
			 
             
			
		
		
		
		I tried to increase the effect of ship and fleet experience and went up to a maximum of 50% offense and defense bonus each. I tested a maximum trained fleet/ship (should give 100% bonus combined) against an untrained ship (both with DUC, same combat sensor, ecm) and found no difference in the hit chance (real combat, no simulator, SEV V 1.44). 
Anybody seen ship and fleet experience really have an effect?? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 29th, 2007, 01:14 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		Experience has no maximum in SE5, and it is not percentage based. 
You seem to be mixing SE4/5 in that post... 
 
Check out ShipExperience.txt to see what the effects should be. 
		
	
		
		
		
		
		
		
			
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				July 29th, 2007, 01:45 PM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		I am talking about SE V 1.44 
Experience points have no maximum, that is true. 
However the combat bonus that is generated by the experience level has a maximum as stated in the shipexperience.txt file and this is in %. And this bonus seems not to function. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 29th, 2007, 02:58 PM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		Ah, I see. 
What ability are you using? 
		
	
		
		
		
		
		
		
			
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				July 30th, 2007, 12:36 PM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		Combat To Hit Offense 
Combat To Hit Defense 
 
but I tried also 
 
Combat Morale 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2007, 12:38 PM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		I probably found the problem: The combat to hit defense/offense ability uses a group ID (amount 2), which decides if two values of the same ability stack or just the higher value is used. If the ship already has a combat sensor/ecm then the bonus gained by the ship/fleet experience will have no effect. 
The solution: give the ship experience bonus the value 6 as amount 2 for the bonus and for the fleet bonus the value 7. Then they stack with each other and master computer/ecm/combat sensor/stealth and scattering armor. 
 
At least that is what I found so far. Any confirmation would however be appreciated. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 5th, 2007, 01:15 PM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		That seems the likely fix.  It was the same "bug" with vehicle sizes and bonuses before. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 7th, 2007, 02:46 AM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		So is this neural combat thing I keep finding any use? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 8th, 2007, 01:45 AM
			
			
			
		  
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		Sounds like ship training facilities are useless?  I guess Holy war totems aren't helpful either? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 9th, 2007, 11:35 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Ship and fleet experience functional?
			 
             
			
		
		
		
		Looks like it will be fixed in the next public patch... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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