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				August 25th, 2007, 04:47 PM
			
			
			
		  
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				Corporal 
				
				
				
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				[BUG] resource production calculation
	
			 
             
			
		
		
		
		See attachment please.  
I think resource production is calculated incorrectly. 
I would like somebody to confirm this before sending to Malfador. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 04:52 PM
			
			
			
		  
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				Re: [BUG] resource production calculation *DELETED*
			 
             
			
		
		
		
		Post deleted by BBegemott 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 05:02 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		None of your attachments seem to work, though. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 05:07 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		Reuploaded, should work now 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 05:39 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		Even in SE4, the bonuses didn't all add linearly. Bonuses of one type add linearly (like a culture bonus and a racial trait bonus (and a characteristic in SE4)), but the different types stack multiplicatively. 
 
Its more like: 
 
21000 * (value) * (happiness) * (population) * (racial trait) 
21000 * 1.24 * 1.1 * 1.5 * 0.95 = 40817.7 
 
I can't explain why the number is ~500 less though. Weird intermediate rounding? Improperly calculated -5% from the trait? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 05:57 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		The planet value is directly multiplicated with the production: 21000 x 1.24 = 26040. 
Then all modifiers are added together +10%, +50%, -5% which gives +55%. 
26040 x 1.55 = 40362 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 06:03 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		I see it now. It is not a bug then    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 06:30 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		Then things like Robotoids and Mineral Scanners multiply their effects as well. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 06:49 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		Fyron was wrong! 
 
...And no 'Imperator'? 
		
	
		
		
		
		
		
		
			
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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  Some of my webcomics. I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
			  
		
		
		
		
		
		
	
		
		
	
	
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				August 25th, 2007, 08:56 PM
			
			
			
		  
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				Re: [BUG] resource production calculation
			 
             
			
		
		
		
		I did mention that there are some groups of bonuses that add together, then the sum is put in the multiplicative formula... I just wasn't sure which ones off the top of my head. This is the  SE4 version, but its probably the same for SE5...
 
Total Facility Output = (total facility production)*(planet value)*(population modifier + happiness modifier + racial characteristics)*(planet bonus facility)*(system bonus facility)  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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