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				November 1st, 2007, 11:50 AM
			
			
			
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				 A new game/dev to work w/  Illwinter & Shrapnel! 
 Ok, Shrapnel, looking for the next big game? 
Illwinter, tired of Dominions and want to do something new?
 
Why don't you guys contact this indie developer and work with him to make a marketable game!
http://www.bay12games.com/dwarves/ 
Dwarf Fortress is an AWESOME game, amazingly deep, but it has almost 0 polish.  Ascii style graphics, virtually no SFX.  But the heart and soul is there.
 
Just a thought   . |  
	
		
	
	
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				November 1st, 2007, 12:22 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Toady doesn't want to work with anyone else from what I gather. He's happy designing his ascii game and his own little world with zero outside interference    
Sides, the game is fun even with the current "graphics" |  
	
		
	
	
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				November 1st, 2007, 12:27 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Uh, first, why do you post this in the forum for Illwinter's Dominions 3 game instead of the general Shrapnel forums? 
Next, what makes you think that this game needs help? It's freeware, and it is successful. It has received lots of awards already. The creator seems to like it being freeware and living on donations only.
 
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		| Dwarf Fortress is the successor to Slaves to Armok: God of Blood, a hack and slash role-playing game. Dwarf Fortress discarded God of Blood's 3D graphics in favor of a text user interface and incorporated economic and strategy modes. On-screen displays utilize code page 437 characters in 16 different colors, and the developers state that graphic representation is not a significant focus. 
 |  There you have it, straight from Wikipedia's page on Dwarf Fortress. The predecessor had 3D graphics. This was scrapped in Dwarf Fortress, so it must have been done for a reason. Probably a hommage to the Roguelikes out there.
 
There are already sprite packs  for the game. The game does not seem to need any of the help you mentioned if its community can provide this on its own. And it doesn't need to get marketed. See here :
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				November 1st, 2007, 12:56 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 
	Quote: 
	
		| lch said: Next, what makes you think that this game needs help?
 
 
 |  He said "make a marketable game", not "make Dwarf Fortress marketable."
 
He may have meant what you said, but I would not have been so quick to jump all over him.
				__________________In strait places gar keep all store,
 And burn the plain land them before:
 Then shall they pass away in haste,
 When that they find nothing but waste...
 
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				November 1st, 2007, 02:10 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Okay, seems I read that wrong, it sounded like he wants to get them to sell Dwarf Fortress. A cooperation with the Bay 12 Games guys to develop a new game would be interesting |  
	
		
	
	
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				November 1st, 2007, 02:25 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 the top one reminds me of the early ultima games.  those were the days.  now where is disk 8 side 2? |  
	
		
	
	
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				November 2nd, 2007, 04:03 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Are those two pics examples of sprite packs available for the game?? I might give it another try, then! I loved the concept, but wasn't prepared to try and memorize what all the ascii symbols represented. Too busy for that kind of effort.    
-Ubercat
				__________________"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
 
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				November 2nd, 2007, 04:25 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Is there any available option for a poor lonely pre-intel mac user to sample this game? I keep hearing it referred to in tones of reverence. |  
	
		
	
	
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				November 2nd, 2007, 04:47 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
  (NEVER MIND, LIKE AN IDIOT I DID NOT REALLY READ THE THREAD-TO-WHICH-YOU-LINKED)
 Deleted.
 
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				November 2nd, 2007, 07:15 PM
			
			
			
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				 Re: A new game/dev to work w/  Illwinter & Shrapne 
 Blah blah sprites. Who cares - play the game, and if you enjoy it you won't either Liberal use of the 'k' key will get you used to what everything is, and it's actually pretty intuitive. Besides, now with the Z axis there will never be an isometric view. It would be ridiculous. It would be a first person game before that.
 As far as I know it runs under Wine but that's about it on non-Windows machines. I also suggest having a beefy processor.
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