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				March 12th, 2002, 01:17 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2001 Location: Alexandria, VA, USA 
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				 To Tampa Gamer - a question 
 I have added the Ponderosa to my empire, but that's not why I'm posting this.  :-)
 The Colonials, as tough as they were, could have been much more formidable.  SHOULD have been, I think.
 
 In their two HomeWorld systems, there were 4 - count 'em FOUR - ruins worlds of their planet type.  There were another two in adjacent systems.
 
 The Colonials did NOT colonize ANY of them!
 
 They colonized 10 or more planets in three or five more distant systems, but not the ruins worlds in their own.  They also seemed to have ignored ruins worlds (in some cases moons, but not all) in the systems they colonized.
 
 You might want to look at your AI for that aspect.
 
 (When I encountered them, I saw that they had 6 ruins worlds of their type already in reach, and it scared my poor military half to death!)
 
 Thanx again
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				March 12th, 2002, 02:18 AM
			
			
			
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 Brigadier General |  | 
					Join Date: Sep 2000 Location: Frankfurt, Germany 
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				 Re: To Tampa Gamer - a question 
 Unfortunately we Modders cannot do anything about this behaviour.   
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				March 12th, 2002, 03:33 AM
			
			
			
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 Corporal |  | 
					Join Date: Jul 2001 Location: Alexandria, VA, USA 
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				 Re: To Tampa Gamer - a question 
 Ouch!
 I did not know that!
 
 I thought that I had seen the AI lunge for ruins worlds ... to the point of sending colony ships hopeless distances beyond range, at times.
 
 Oh, well.
 
 Sorry Tampa Gamer ---- my bad.
 
 (Perhapos just as well, for me this game, though ;-)  )
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				March 12th, 2002, 06:09 AM
			
			
			
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 Captain |  | 
					Join Date: May 2000 Location: Tampa, FL USA 
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				 Re: To Tampa Gamer - a question 
 No problem Jim - everyone gets frustrated by the AI at somepoint.  We just keep plugging away to make sure those variables that we CAN control get maximized.  Thanks for trying the ModPack.
 -TG
 
				__________________No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
 -General George S. Patton
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				March 12th, 2002, 08:11 AM
			
			
			
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 Colonel |  | 
					Join Date: Jan 2001 
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				 Re: To Tampa Gamer - a question 
 Yes the colonization minister is sometimes quite an idiot. I have seen the AI ignoring huge planets with breathable atmosphere just one sector (not system!) away from its homeworld and sending colonizer to small and tiny planets with incompatible atmosphere just because they had a high resource value. The AI could not even make use of this high resource value because the first facilities were of course resupply depot and space port and then there was no more space left on the planets!That's something quite high on my wishlist for a future patch: make the behaviour of the colonization minister editable or at least give breathable and larger planets a higher priority.
 
 [ 12 March 2002: Message edited by: Q ]
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