|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 03:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: Nov 2007 Location: Oulu, Finland 
						Posts: 40
					 Thanks: 1 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Azure mages broken? 
 Well azure mages description says it's supposed to be able to lead non amfibious troops to seas but when I put some troopers on him and give move to sea province game prompts me to remove all unable units and then removes all land troopers...
 So bug or programmer was high when typing unit descriptions? Version is 3.10
 
 Does any unit give non water units ability to go underwater without magic items?
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 03:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 There was a major gameplay change where water mages could no longer enter water provinces in DOM_3.  This hurt the SP games as the AI which previously had some difficulty entering the water now has extreme difficulty entering the water.   In answering your question... the description was never updated.
 As a result if you're playing SP games with no water nations... you want to have very little or zero water provinces otherwise it provides the human player an unfair advantage.
 
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 03:55 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 In Dom2 all water mages could bring some troops with them underwater. It was noted in some of their descriptions. 
 They didn't all get changed for Dom3.
 
 So it's a description bug, and a very misleading one. It probably should go on the Shortlist, along with any other mages with that description.
 
 I don't know offhand if any commanders can bring troops underwater.
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 04:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Private |  | 
					Join Date: Nov 2007 Location: Oulu, Finland 
						Posts: 40
					 Thanks: 1 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 Well after delving into bug thread this game sure seems to have helluva lots of bugs and discrepancies for commercial product. |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 04:20 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2008 
						Posts: 69
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 
	Quote: 
	
		| Seve82 said: Well after delving into bug thread this game sure seems to have helluva lots of bugs and discrepancies for commercial product.
 
 |  Pretty inevitable for a game of this magnitude that has been made by two people. 
 
These particular mages should be added to the shortlist tho.
				__________________There was a time/When people were alight/Stop this cold black machinery/Before we kill this mystery
 - Leæther Strip
 |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 05:10 PM
			
			
			
		 |  
	| 
		
			
			| 
 General |  | 
					Join Date: Apr 2005 
						Posts: 3,327
					 Thanks: 4 
		
			
				Thanked 133 Times in 117 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 If you look closely at the bug thread, most of those issues are either minor, resolved or both. |  
	
		
	
	
	| 
			
			 
			
				January 25th, 2008, 05:39 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 You know what else this game has helluva lots of?  Details, intricacies, flavour, complexity.
 
 Such games are left with problems, no matter whether they're made by two guys in
 their spare time, or by, let us say, just for the sake of example, Creative
 Assembly...
 
 Take the second Total War: Medieval.  For months after release, shields took away
 from defense, instead of adding to it.  Two handed weapons' animations were so
 slow, that no one using them could ever take a swing in combat.  Peasants with
 sticks would slaughter knights with plate mail and two-handed swords.  On
 sallies, the besiegers would stand and let you shoot all your arrows at them
 without moving a finger.  On release, and after the first patch, these three
 problems happened 100% of the time.
 
 It took months for us to convince the developers that some of these issues
 EXISTED!  Now, years later, they are not fully fixed.  Oh, they have been worked
 on, and they are mostly fixed... but every now and then, one will run into some
 variation that the developers missed.  And Creative Assembly is no two man show.
 
 The more complex a game, the more bugs you will get.  I have never played a game
 that is as complex as Dominions III.  Apart from Angband, I have never played a
 game for as long as I have played Dominions II.  Dominions III will probably
 displace it, if I manage to get some times to actually play games.  I fully
 expect it to always have bugs.
 
 There is a bug that has been with us for years - the disappearing scales.  I had
 despaired of it ever being figured out.  And all of a sudden, on a weekend,
 enough players got on it to finally figure out what was happening.  Chances are
 that next patch will fix it.
 
 And so it goes...
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	| 
			
			 
			
				January 26th, 2008, 02:23 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Feb 2005 Location: Lake of Hali, Aldebaran, OH 
						Posts: 2,474
					 Thanks: 51 
		
			
				Thanked 67 Times in 27 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
  Do any units retain the ability to intrinsically grant water breathing? Because I've long wanted to mod that onto a variety of units. 
				__________________If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
 |  
	
		
	
	
	| 
			
			 
			
				January 26th, 2008, 02:31 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Dec 2006 
						Posts: 1,226
					 Thanks: 12 
		
			
				Thanked 86 Times in 48 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 I know one of the Jomon heroes does. |  
	
		
	
	
	| 
			
			 
			
				January 26th, 2008, 02:47 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2007 Location: Scotland 
						Posts: 2,066
					 Thanks: 109 
		
			
				Thanked 162 Times in 118 Posts
			
		
	      |  |  
    
	| 
				 Re: Azure mages broken? 
 A couple of Pretenders do too - Son of the Sea and Lady of Luck, possibly others. |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |