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				April 10th, 2008, 04:04 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Star Trek XI Plot 
 I stopped arguing with him about his <sarcasm> stunning </sarcasm> music career.  He's 31 years old and I'm sure his career will take off once he finds a music label dedicated to serving the deaf.
 
 Anyhoo.
 
 Moral of the story is run from monsters while other people stop to videotape it.  They'll slow the monsters down enough to allow you to make a safe getaway.
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				April 10th, 2008, 06:37 AM
			
			
			
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 Major General |  | 
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				 Re: Star Trek XI Plot 
 You don't have to outrun the monster, just the other guy. |  
	
		
	
	
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				April 10th, 2008, 04:34 PM
			
			
			
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 General |  | 
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				 Re: Star Trek XI Plot 
 And if you can't outrun the other guy, trip him. 
				__________________ 
				Courage doesn't always roar.  Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
 
Maturity is knowing you were an idiot in the past.  Wisdom is knowing that you'll be an idiot in the future.
 
Download the Nosral Confederacy  (a shipset based upon the Phong) and the Tyrellian Imperium , an organic looking shipset I created!  (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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				April 10th, 2008, 04:41 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Star Trek XI Plot 
 An old saying goes "If you can run 40 mph, a monster (it was originally about bears) can do 41!!! |  
	
		
	
	
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				April 10th, 2008, 06:32 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Star Trek XI Plot 
 You just have to be faster than the guy behind you. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 10th, 2008, 06:52 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Star Trek XI Plot 
 The safest place to be is an inland city.
 ...What am I doing here, anyway? This place is earthquake-prone!
 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
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				April 10th, 2008, 08:28 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Star Trek XI Plot 
 You forget about the caldera's narf. 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 10th, 2008, 11:06 PM
			
			
			
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				 Re: Star Trek XI Plot 
 ...Inland city, solid bedrock, away from any volcanic activity, near fresh water and edible animals, defensible against zombie hordes... 
				__________________ 
				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++ 
Some of my webcomics.  I've got 400+ webcomics at Last count, some dead. 
Sig updated to remove non-working links.
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				April 11th, 2008, 12:07 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Star Trek XI Plot 
 Anyone here planning to see World War Z when it comes out?  I'm looking forward to it if only to see what a Global War Against Zombies (G-WAZ) would look like.  lol |  
	
		
	
	
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				April 11th, 2008, 02:10 AM
			
			
			
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 Major General |  | 
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				 Re: Star Trek XI Plot 
 It's interesting but the movie isn't supposed to be for 2 years, if that. From what I know of the book it would be a mature rating with all the horror. I read people can't handle that zombies are real and lie down to die rather than deal with it. |  
	
		
	
	
	
	
	
	
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