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				May 23rd, 2008, 01:35 PM
			
			
			
		  
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				Hmmm, odd
	
			 
             
			
		
		
		
		1.) The manual says Bone Grinding is an MR-easy save to avoid being crippled. This is quite exciting to me because Crippled is probably the worst affliction for a melee unit to get. When I tested this (D9 caster vs. Ulm) I saw lots of Limps, Missing Arms, etc., but no Cripples. Should I re-test with higher penetration, or does the spell just give a random affliction? 
 
2.) Noticed something funny in a test battle with a thug. Soul Vortex pushes you above 100% HP. My thug took many wounds, but did not get any afflictions as long as his HP was above 100%. As soon as his HP dropped below 100% he started accumulating many afflictions. If Soul Vortex/life drain protects you from afflictions it's much better than I had thought. Anyone else noticed this? 
 
-Max 
		
	
		
		
		
		
		
		
			
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				May 23rd, 2008, 01:45 PM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		1) I think thats just flavor text.  Bone Grinding is just a regular damage spell. 
 
2) Life drain of any kind can push you over your max hp limit.  Can't remember what the percentage is.   
 
As for the afflictions... I dunno about that. I suppose its possible you cant be afflicted if your are over your max?  Are you sure you just didnt happen to take big enough damage? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 23rd, 2008, 02:22 PM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		2.) Not 100% sure. It was only one combat. One the other hand, Wraith Lords typically don't pick up many afflictions in my combats and this might be one factor. I may test this more extensively later but I wanted to check the forums first to see if this is known behavior. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				May 24th, 2008, 12:01 AM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		"An attack on every unit in the battlefield, including friendly units, doing 3 points of damage and ignoring armor.  In addition, units must make a magic resistance roll at +4 to avoid becoming Crippled (recieving the Crippled affliction)." 
 
Doesn't sound like flavor text to me.  Did you try it with some +penetration? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 12:18 AM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		No items. He was D9, so that's +1 penetration there, and it was Ulm after all... I expected to see *something* on at least a quarter of the units. Plenty of afflictions, no crippling on the 8 or 9 units I looked at.  
 
-Max 
		
	
		
		
		
		
		
		
			
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				May 24th, 2008, 12:25 AM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		Well, +1 penetration on a MR Easy check is still -3 and will only succeed 24% of the time on the DRN.  So it's within the realm of possibility that you just missed them if you only checked 8 or 9. 
 
Give it another shot, I say! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 03:29 AM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		But, it's Ulm! They all have a magic resistance of 8. Even in a Drain dominion, which it probably was, they're resisting an MR Easy check on 12, which is +2 (since the MR resist is the "attacker" mathematically), which means 38% should be crippled. 
 
I probably will give it another shot at some point, though. Could have been unlucky. 
 
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				May 24th, 2008, 03:22 PM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		
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				MaxWilson said: 
2.) Noticed something funny in a test battle with a thug. Soul Vortex pushes you above 100% HP. My thug took many wounds, but did not get any afflictions as long as his HP was above 100%. As soon as his HP dropped below 100% he started accumulating many afflictions. If Soul Vortex/life drain protects you from afflictions it's much better than I had thought. Anyone else noticed this? 
			
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 Maybe the chance to acquire is based on the percentage your HP has dropped below 100%?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2008, 03:50 PM
			
			
			
		  
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				Re: Hmmm, odd
			 
             
			
		
		
		
		IIRC Officially the chance of getting an affliction is (HP_LOST)/(MAX_HP) 
		
	
		
		
		
		
		
		
			
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