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				October 21st, 2008, 03:25 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Suggestions for new patch 
 This got me thinking.What would be cool as well would be if some pretenders would get special spell effect.
 For example if you take an Ancient Kraken all Krakens you summon would be sacred.
 Or if you take a Medusa the Petrify spell would be easier to use for you national mages.
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				October 21st, 2008, 09:25 PM
			
			
			
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				 Re: Suggestions for new patch 
 Krakens are pretty powerful as it is, I think too powerful just to make them sacred because your Pretender's a kraken. I could see maybe giving 2 krakens for the price of 1, or something, if you've got Dom10, since they're not that easy to get...and using your Pretender to summon them is costly enough as it is. Or at Dom10 allow the Ancient Kraken to attract 1 regular kraken a year. Something like that-but a Fire/Water blessed kraken would be very hard to deal with. 
				__________________You've sailed off the edge of the map--here there be badgers!
 
                 Last edited by HoneyBadger; October 21st, 2008 at 09:41 PM..
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				October 21st, 2008, 10:56 PM
			
			
			
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				 Re: Suggestions for new patch 
 
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					Originally Posted by Edi  
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					Originally Posted by Zeldor  I think we could use a next increase in troops and commander limit. I am a bit worried about Kingmaker hitting 9k commander limit. |  Not happening anytime soon. The current limits replaced the old limits in patch 3.20 and I don't see another increase coming immediately afterward.
 
Limits right now are 9k commanders and 140k units and people are just going to have to live with them. This means avoiding freespawn nations (mainly LA Ermor & R'lyeh) on massive maps. |  
The increase was definitely appreciated.  Ideally this setting would be adjustable by the gamer allowing the game to utilize computers of today and tomorrow.  This would keep the game alive longer.
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				October 22nd, 2008, 05:28 AM
			
			
			
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				 Re: Suggestions for new patch 
 Anything less than 25,000 troops on a battlefield and a million troops on the map is just flimsy. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				October 27th, 2008, 01:11 PM
			
			
			
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				 Re: Suggestions for new patch 
 The Ermore javelins should be changed to Pilum. The Roman army used these weapons instead of simple javelins. The intent of a pilum is to negate the oppositions shields. The tip of a pilum was made out of a soft metal so it would deform while striking a shield. This would change the point into a hook that kept it in the victims shield. Also it was heavy so it would encumber the victim. One last atvantage of this weapon was after hitting something it was no longer effective till it was repaired. With a regular javilin you could pick it up and throw it back. Here's a link:  http://www.soldiers-russia.com/kolob...an_weapons.htm 
				__________________Always forgive your enemies; nothing annoys them so much.
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				October 27th, 2008, 02:12 PM
			
			
			
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				 Re: Suggestions for new patch 
 
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					Originally Posted by Bwaha  The Ermore javelins should be changed to Pilum. The Roman army used these weapons instead of simple javelins. The intent of a pilum is to negate the oppositions shields. The tip of a pilum was made out of a soft metal so it would deform while striking a shield. This would change the point into a hook that kept it in the victims shield. Also it was heavy so it would encumber the victim. One last atvantage of this weapon was after hitting something it was no longer effective till it was repaired. With a regular javilin you could pick it up and throw it back. Here's a link:  http://www.soldiers-russia.com/kolob...an_weapons.htm  |  
nah don't think so, ermors militia would be unbeatable.
 
also i don't think you're source is right, it couldn't be heavy because if the head is soft (less dense and so much lighter than conventional heads) the shaft needs to be lighter than conventional shafts because if it is heavier than the head, the head would never hit the target unless it's standing 2ft away.
 
i have heard in a history lesson some many years ago that the top was soft and i'm not disputing that but the shaft would have to be light - possibly hollow, for the javelin(or pilum) to ever fly straight or far through the air in accordance to the laws of physics.
 
in short you can't have a soft head and a heavy shaft so little to no encumberance and second it would be overpowered if it caused encumberance.
 
PS. you can't throw javelins back at the enemy anyway in dominions. |  
	
		
	
	
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				October 27th, 2008, 04:52 PM
			
			
			
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				 Re: Suggestions for new patch 
 In RTW the pilum are AP   |  
	
		
	
	
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				October 27th, 2008, 05:23 PM
			
			
			
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				 Re: Suggestions for new patch 
 Hi, I'm a student of military history. I know I'm correct on this subject. Since you didn't like that link try this: http://numbera.com/rome/tools/pilum.aspx  . I wouldn't give it to militia, I would only give it to Principe. The old guys wouldn't have the strength to use them effectively If you don't like this link, just google Pilum. And you will see I'm correct. Thanks. 
				__________________Always forgive your enemies; nothing annoys them so much.
 Oscar Wilde
 
 He who laughs last didn't get the joke.
 Saber
 
 Alcohol and calculus don't mix. Never drink and derive.
 
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				October 27th, 2008, 05:58 PM
			
			
			
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				 Re: Suggestions for new patch 
 I took an interest in this and looked up the pilum on britannica online.  The pilum was apparently 7 feet long, with a bullet-shaped or pyramidal head to let it penetrate armour and shields better.  It was sometimes thrown.
 Wikipedia, while less reliable, has more to say.  It says the head of a pilum was almost a foot long, and capable of lodging in shields and armour it penetrated.  The pilum could be rigged to bend at the joint between head and shaft - one of the two pins joining the parts could be replaced with a wooden dowel, which would snap under the shock of impact.  Mechanical strain would then bend or twist the pilum, making it useless and encumbering shields it lodged in.
 
 A suggestion to work this in Dominions would be (this would require dev coding, so we're in the realms of fantasy here):
 
 Missile weapon with 1 shot.
 Stats like javelin - perhaps a point or 2 more damage, perhaps less range and/or accuracy.
 Special effect:  If the missile is blocked by a shield, apply a new 'shield destroyed' effect (like armour destroyed but only affecting shields - armour destroyed would overwrite this effect).
 
 I suspect this would increase the power of legionaries noticeably.
 
 Btw, Nikelaos:  Soft =/= light.  See lead for details.
 
			
			
			
			
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				October 27th, 2008, 08:35 PM
			
			
			
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				 Re: Suggestions for new patch 
 
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					Originally Posted by Nikelaos  also i don't think you're source is right, it couldn't be heavy because if the head is soft (less dense and so much lighter than conventional heads) the shaft needs to be lighter than conventional shafts because if it is heavier than the head, the head would never hit the target unless it's standing 2ft away. |  I don't quite understand that logic. What laws of physics forbid this? I'd expect that the less weight the head has, the less impact it has on the trajectory when you throw the shaft. If you'd have a heavy head and a light shaft, or hollow one like you suggested, then that would really **** up things. Unless you'd use it like in hammer throwing. BTW, from what I know, the soldiers had leather straps or something like that to propel their pila. They didn't throw them like a spear. |  
	
		
	
	
	
	
	
	
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