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				February 1st, 2010, 07:39 AM
			
			
			
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 BANNED USER |  | 
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				 Re: Venexia, the most serene republic 
 Halo definitely looks better. |  
	
		
	
	
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				February 4th, 2010, 06:55 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Venexia, the most serene republic 
 tweaked the attack sprite of the master alchemist and finished the 2nd shape of the leon. |  
	
		
	
	
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				February 27th, 2010, 05:15 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 When i starta game with my modded nation, i got this phrase  "sprnbr too high for this file", what does that mean?this happens right before the first turn.
 Any sugestion?
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				March 1st, 2010, 11:40 AM
			
			
			
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				 Re: Venexia, the most serene republic 
 Not sure, but if some number is too high, I'd guess it's this one:
 #maxage 1000000000
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				March 1st, 2010, 03:36 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 no, it wasn't that.i think that spr stand fo sprite and nbr means number, but i don't get what is that supposed to mean.
 sprites do not use numbers, it's a link with letters, not numbers.
 I haven't modded new spells or missile weapons, so it can't be that
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				March 1st, 2010, 04:21 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.
 Is it okay to have comments in there without -- in front of them?  I haven't noticed any other mod I've looked at doing that.
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				March 1st, 2010, 06:50 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 #newmonster 2294 
#name "Mistro del viero"
 
has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!    
I mean I know you've copied sprite, but maybe it's messing with it or something? |  
	
		
	
	
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				March 2nd, 2010, 12:41 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 
	Quote: 
	
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					Originally Posted by Globu  I'm not sure if this'll be helpful, but I got that error once when I forgot to put # in front of the spr1 and spr2 for a unit.
 Is it okay to have comments in there without -- in front of them?  I haven't noticed any other mod I've looked at doing that.
 |  i have checked the file, i wrote every # i needed to
 
	Quote: 
	
		| #newmonster 2294 #name "Mistro del viero"
 
 has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
 |  The "mistro" has a copyspr right before, so it shouldn't be that the problem.
 
I can't play now, i'll try this solutions anyway |  
	
		
	
	
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				March 2nd, 2010, 01:35 PM
			
			
			
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				 Re: Venexia, the most serene republic 
 
	Quote: 
	
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					Originally Posted by Swan  
	Quote: 
	
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					Originally Posted by Globu  #newmonster 2294#name "Mistro del viero"
 
 has a #spr 2 but no #spr 1, that might be it, I know fiddling round in the .dm file can warp your brain sometimes, happens to me!
 |  The "mistro" has a copyspr right before, so it shouldn't be that the problem.
 
I can't play now, i'll try this solutions anyway |  Per the mod manual, it's invalid to use both #copyspr and #spr1/#spr2 commands for the same unit.  If you need the base sprite for one of the poses, perhaps you could just take it from the sprite dumps.
 
Also - with regards to comments - the parser doesn't really respect line beginnings, so something like:
 
--#modcommand
 
...will NOT be commented out.  It may not function correctly, however, since the parser expects the # to begin the line.  Any line not containing a # is ignored by the parser (in my experience.) |  
	
		
	
	
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				March 20th, 2010, 05:08 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Venexia, the most serene republic 
 #sp2+copyspr was not the problem,i really can't understand the issue |  
	
		
	
	
	
	
	
	
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