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				August 2nd, 2010, 06:05 AM
			
			
			
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				 MA game: Gladiators of Loemendor, not recruiting 
 Hi!
 this game was going to be a simple LA game, except that the arena death match winner would have been greatly rewarded by the other players with n*5 gold and n/4 gems, where n is the turn number. Since no one wanted to play (...), I declare this thread closed.
 
                 Last edited by earcaraxe; August 16th, 2010 at 03:03 PM..
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				August 2nd, 2010, 02:20 PM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 EInteresting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced.
 ssj
 
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
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				August 2nd, 2010, 02:28 PM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 Crazy afterthoughtWhat if the victory conditions were 3 arena wins in a row (only)
 
 Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
 my $0.02
 ssj
 
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
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				August 2nd, 2010, 03:11 PM
			
			
			
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 Private |  | 
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 cool idea but giant nations would own too much |  
	
		
	
	
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				August 2nd, 2010, 04:57 PM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 
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					Originally Posted by sansanjuan  EInteresting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced.
 ssj
 |  thanks for the input. im convinced, made it down to n/2. |  
	
		
	
	
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				August 2nd, 2010, 04:59 PM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 
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					Originally Posted by sansanjuan  Crazy afterthoughtWhat if the victory conditions were 3 arena wins in a row (only)
 
 Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
 my $0.02
 ssj
 |  very cool idea, i like it a lot. i will make some kind of that next time. with a gamemaster-nation that does nothing but wishes for arena every 5 turns or so. |  
	
		
	
	
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				August 2nd, 2010, 06:00 PM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 
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					Originally Posted by minko  cool idea but giant nations would own too much |  True but perhaps that could be mitigated a number of ways.. 
Outright ban of some races 
Or 
Matches don't start till turn 15 or so (magic begins to nullify pure brawn ) with matches occurring every 3rd turn or so 
Or 
Perhaps early game if many giant races are in play they would take turns winning making 3 in a row difficult 
Or 
Some races get a pretender build penalty.  Himmon gets fewer points.
 
Would play crazy different without expansion.  Scales, bless,  pretender design would have to be weighed towards creation of an early/mid/late game thug/sc.  Research could be easy to get magic and items into play earlier.  Your triple blessed Jotun may own 8 of 9 players but can't seem to kill that quickened thug with the paralyzing touch (or whatever).
 
No worries about naps though trading could be interesting.. That Ermor tart has 2 wins in a row... Who best to give the flambeau to for taking him down?
 
ssj
				__________________"I think, therefore I am" - René Descartes
 
 "I yam what I yam" - Popeye
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				August 2nd, 2010, 08:52 PM
			
			
			
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 Corporal |  | 
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 
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					Originally Posted by sansanjuan  Crazy afterthoughtWhat if the victory conditions were 3 arena wins in a row (only)
 
 Could.even make it a 9 prov map (cap only for each player) with zero conventional fighting.  Sounds like an old star trek plot...  Anyway it would sure cut down on micro.... I would play since the time for turns would be minimal yet fun.
 my $0.02
 ssj
 |  Thats a great idea for a game...
 
Cap Only 
Ban on troop recruits 
Free Gift of Reason 
Commanders and GoR'd summons only 
Easy Research 
High Gems
 
Small map with combat carried out between thugs and mages - Thugby! |  
	
		
	
	
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				August 3rd, 2010, 03:46 AM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 i'd certainly join that kind of game.
 however its way over my nonexistent modding capabilities. I encourage you to host a game like this, souns very exciting to me.
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				August 5th, 2010, 11:12 AM
			
			
			
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				 Re: MA game: Gladiators of Loemendor, recruiting 
 
	Quote: 
	
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					Originally Posted by sansanjuan  EInteresting concept but perhaps a bit unbalanced on rewards.  So on turn 20 the winner would get 20x8 gems and money to boot.  I like your idea but the reward may be slightly unbalanced.
 ssj
 |  modified rewards. |  
	
		
	
	
	
	
	
	
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