|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				April 6th, 2011, 09:15 PM
			
			
			
		 |  
	| 
		
			
			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
					 Thanks: 69 
		
			
				Thanked 116 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Yomi, if you think i will tolerate you swiping provinces from Mictlan after I did all the work, you are sadly mistaken.  If you think Dai Oni even begin to frighten me, you are further mistaken.  This is your only chance to withdraw and leave me my rightful conquest or the hammer will fall. |  
	
		
	
	
	| 
			
			 
			
				April 10th, 2011, 02:07 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Kind of an unpleasant surprise when a unit that's always been stealthy for some reason isn't any longer and you accidentally attack someone... |  
	
		
	
	
	| 
			
			 
			
				April 10th, 2011, 02:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Also, we've set quite a quick pace and we're already at turn 25 so hosting interval has been changed to 48 hours.
 Edit: and reminders set to 12 hours before hosting instead of 6.
 
                 Last edited by Valerius; April 10th, 2011 at 02:54 PM..
 |  
	
		
	
	
	| 
			
			 
			
				April 11th, 2011, 05:48 PM
			
			
			
		 |  
	| 
		
			
			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
					 Thanks: 69 
		
			
				Thanked 116 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Hey Mictlan, i'm sure this game holds little interest for you at this point, but could you take your turn so we can keep it moving?  You can't possibly have that much to do in the game. |  
	
		
	
	
	| 
			
			 
			
				April 11th, 2011, 09:08 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2010 Location: Michigan 
						Posts: 251
					 Thanks: 14 
		
			
				Thanked 13 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 My apologies. I had a long day and didn't get a chance to turn a turn until the evening. But, I try to give due attention to every game I participate in even in my options are limited. |  
	
		
	
	
	| 
			
			 
			
				April 11th, 2011, 09:12 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2010 Location: Michigan 
						Posts: 251
					 Thanks: 14 
		
			
				Thanked 13 Times in 8 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Hmm, looking at the dates on the emails from llamaserver, that was less than 24 hours between turns on a game with the hosting interval set to 48 hours. |  
	
		
	
	
	| 
			
			 
			
				April 11th, 2011, 09:19 PM
			
			
			
		 |  
	| 
		
			
			| Major General |  | 
					Join Date: Jun 2009 
						Posts: 2,157
					 Thanks: 69 
		
			
				Thanked 116 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 
	Quote: 
	
		| 
					Originally Posted by Samhain  Hmm, looking at the dates on the emails from llamaserver, that was less than 24 hours between turns on a game with the hosting interval set to 48 hours. |  But that day included Sunday =P
 
Honestly, not sure why we moved to 48h turns already. |  
	
		
	
	
	| 
			
			 
			
				April 12th, 2011, 05:22 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 I like to stick with the game description (though occasionally I have to go to a longer hosting interval earlier than planned). And while increasing the hosting interval sometimes means people just delay sending in their turns I don't think that will be the case here given that this group averaged 2 turns/day for the first 25 turns. |  
	
		
	
	
	| 
			
			 
			
				April 13th, 2011, 09:53 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Mar 2008 
						Posts: 552
					 Thanks: 8 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 Valerius - that was plain evil. |  
	
		
	
	
	| 
			
			 
			
				April 13th, 2011, 03:09 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 
						Posts: 2,046
					 Thanks: 83 
		
			
				Thanked 215 Times in 77 Posts
			
		
	      |  |  
    
	| 
				 Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running 
 I have to admit, it was kind of evil. What can I say? The Tuatha are sneaky types. But for all that, your income hasn't dropped much and you actually added a fort this turn so I'm not sure if I got as much out of the surprise attack as I was hoping for.
 On another note, Niefel was eliminated this turn. Thanks for playing, Huitochka.
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |