| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 08:43 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Des Moines, IA 
					
					
						Posts: 257
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				counter intelligence
	
			 
             
			
		
		
		
		How exactly does counter intelligence work?  
  
I currently am in contact with two other races.  I am generating almmost 200,000 intelligence, which is more than the other two empires combined, and I am still having successful intelligence operations against me. 
 
I have tried counter intelligence I and II, and sometimes they work and sometimes they do not. 
 
So, what are the differences between counter intelligence-I, II and III?  Why am I unsuccessful against the other two empires operations when I have more points than the other two combined? 
		
	
		
		
		
		
		
		
			
				__________________ 
				Technological advancement is like an axe in the hands of a pathological criminal.  --A. Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 08:52 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
			
				
				
				 Shrapnel Fanatic 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2001 
					Location: Waterloo, Ontario, Canada 
					
					
						Posts: 11,451
					 
					 
	Thanks: 1 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		Counter-Intel depends on having points STORED in a CI project. 
 
If the CI project is completed, you lose all those defense points. 
 
So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly") 
 
As the enemies attack, the stored points will decrease.  When you are out of points in CI projects, then they will start to succeed in their attacks. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Things you want: 
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 09:18 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Des Moines, IA 
					
					
						Posts: 257
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		So I don't necessarily want to complete a Counter Intelligence project?  And time left to completion of .1 years is bad?  So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks? 
 
So, what is the difference, other than cost, between CI levels I, II and III? 
  
 [ July 27, 2002, 20:23: Message edited by: Kimball ] 
		
	
		
		
		
		
		
		
			
				__________________ 
				Technological advancement is like an axe in the hands of a pathological criminal.  --A. Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 09:39 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2002 
					Location: Indiana 
					
					
						Posts: 3,229
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Kimball: 
So I don't necessarily want to complete a Counter Intelligence project?  And time left to completion of .1 years is bad?  So, if I understand correctly, as long as I have a CI up, but not with .1 years left, I can successfully defend against attacks? 
 
So, what is the difference, other than cost, between CI levels I, II and III?
			
		 | 
	 
	 
 Only difference is cost, and how many Counter Intel points they hold. III is the best since it holds what 500,000 points, or something like that. Thus you can defend higher projects that are attacking you. 
  
 [ July 27, 2002, 20:40: Message edited by: Ragnarok ] 
		
	
		
		
		
		
		
		
			
				__________________ 
				Ragnarok -  Hevordian Story Thread
------------------- 
I think...therefore I am confused. 
They were armed. With guns, said Omari.  
Canadians. With guns. And a warship. What is this world coming to? 
The dreaded derelict dwelling two ton devil bunny! 
Every ship can be a minesweeper... Once
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 09:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jul 2002 
					
					
					
						Posts: 442
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Suicide Junkie: 
So, put your highest level CI project first for a turn or two, then move it to the back of the queue before it is finished. (Don't use "divide points evenly") 
 
As the enemies attack, the stored points will decrease.  When you are out of points in CI projects, then they will start to succeed in their attacks.
			
		 | 
	 
	 
 Or, put up one iteration fo your highest CI project.  Next turn, add another.  Next turn, another.  And so on, until you have (if you're going pure defense) all 12 slots filled, with ever-changing %complete levels.  Arrange for the higher-total projects to be "first" in line for depletion by enemy action.  Set the queue to autoamtically repeat all completed projects (just in case). 
 
And DO divide points evenly.  8) 
		
	
		
		
		
		
		
		
			
				__________________ 
				-- Sean 
-- GMPax
 
Download the  Small Ships mod, v0.1b Beta 2.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 09:47 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 2000 
					Location: Des Moines, IA 
					
					
						Posts: 257
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		It all makes sense now.  Thanks guys! 
		
	
		
		
		
		
		
		
			
				__________________ 
				Technological advancement is like an axe in the hands of a pathological criminal.  --A. Einstein
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 27th, 2002, 09:48 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2002 
					Location: Sacramento, CA 
					
					
						Posts: 364
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		Ahh the enigma of Intelligence - no explanations anywhere!? 
 
This is based on tests I did about three months ago using 1.49. So hopefully someone will correct where my memory fails me. 
 
On defense - 
 
Level 1 gives 1x your defense points (the only reason someone would use this is if they don't have app. int. and they are getting intelligence points from trade once you get app. int. don't use this!) 
Level 2 gives 2x your defense points 
Level 3 gives 3x your defense points 
 
ex - enemy attacks you with 90000 points 
you would need to have saved 90000 in level 1 but only 30000 in level 3 to stop the attack. 
 
Level 1 stops up to level 1 type attacks 
Level 2 stops up to level 2 type attacks  
Level 3 stops up to level 3 type attacks 
 
So level 1 counter intel will stop fuel leaks, but not food shortage. 
 
Puppet Political Parties rarely worked in my simulation - even when opponent had no intel saved - so don't bother. 
 
Finally if I recall correctly (correct me if I'm wrong) 
Even though you may have the points stored each instance of: 
Counter intel 1 can only stop up to 1 attack 
Counter intel 2 can only stop up to 2 level 2 attacks - AND ALL level 1 attacks REGARDLESS of points stored 
Counter intel 3 can only stop up to 3 level 3 attacks - AND ALL level 1 and 2 attacks REGARDLESS of points stored 
 
Ultimately if you have counter intel 3 and a good stock pile of intelligence you are pretty much immune. 
  
 [ July 27, 2002, 22:06: Message edited by: augustinetorres ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 28th, 2002, 07:31 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Colonel 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2001 
					
					
					
						Posts: 1,661
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		Originally posted by augustinetorres: 
"Ahh the enigma of Intelligence - no explanations anywhere!? 
 
This is based on tests I did about three months ago using 1.49. So hopefully someone will correct where my memory fails me. 
 
On defense - 
 
Level 1 gives 1x your defense points (the only reason someone would use this is if they don't have app. int. and they are getting intelligence points from trade once you get app. int. don't use this!) 
Level 2 gives 2x your defense points 
Level 3 gives 3x your defense points 
 
ex - enemy attacks you with 90000 points 
you would need to have saved 90000 in level 1 but only 30000 in level 3 to stop the attack." 
 
This is basically correct. But you have another multiplyer of defense points in the settings text (unmodded it is 1.2). So in your example you need only 25000 points in a counter intel project 3 to stop an attack of 900000 points. 
 
"Level 1 stops up to level 1 type attacks 
Level 2 stops up to level 2 type attacks  
Level 3 stops up to level 3 type attacks 
 
So level 1 counter intel will stop fuel leaks, but not food shortage." 
 
This is wrong. You can stop any attacking intel projects with counter intel level I provided you have multiple counter intel projects with enough point accumulated together. 
 
"Finally if I recall correctly (correct me if I'm wrong) 
Even though you may have the points stored each instance of: 
Counter intel 1 can only stop up to 1 attack 
Counter intel 2 can only stop up to 2 level 2 attacks - AND ALL level 1 attacks REGARDLESS of points stored 
Counter intel 3 can only stop up to 3 level 3 attacks - AND ALL level 1 and 2 attacks REGARDLESS of points stored" 
 
Again wrong. See above. 
And don't forget that an empire that produces no intel points by itself can get them from a partnership treaty! 
  
 [ July 28, 2002, 06:36: Message edited by: Q ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 28th, 2002, 07:31 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Captain 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2002 
					Location: Calgary, Canada 
					
					
						Posts: 858
					 
					 
	Thanks: 2 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				 Arrange for the higher-total projects to be "first" in line for 
                    depletion by enemy action.
			
		 | 
	 
	 
 Small correction.  Put your strongest counter intel. project LAST in line.  This is the one that will receive the attack. 
 
Kim 
		
	
		
		
		
		
		
		
			
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
  http://se4-gaming.net/
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				July 28th, 2002, 07:49 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2002 
					Location: Sacramento, CA 
					
					
						Posts: 364
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: counter intelligence
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Q: 
"Level 1 stops up to level 1 type attacks 
Level 2 stops up to level 2 type attacks  
Level 3 stops up to level 3 type attacks 
 
So level 1 counter intel will stop fuel leaks, but not food shortage." 
 
This is wrong. You can stop any attacking intel projects with counter intel level I provided you have multiple counter intel projects with enough point accumulated together.!
			
		 | 
	 
	 
 I just redid the simulation and the defender had over 50,000 on defense in counter intel 1 and one food contamination at 15k got through, but then I tried over 50k in counter intel 2 and it stopped crew insurrection. I then tried fuel leak against 50k in counter intel 1 and fuel leak got through as well. 
 
So my guess is that counter intel 1 doesn't seem to be working. Can someone else check this out. 
 
You're right about the third part though. 
  
 [ July 28, 2002, 19:07: Message edited by: augustinetorres ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		  Linear Mode 
		
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |