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				December 5th, 2013, 05:35 PM
			
			
			
		  
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				SPAA "Tunguska" - all OOB - bug - gun no fire closer 1950 m in opponent turn
	
			 
             
			
		
		
		
		Turn opponent. 
My SPAA "Tunguska" do not shoot the guns on helicopters enemy closer to 1950 meters. 
 
I'm not talking about rockets, but about guns. 
Closer to 1950 meters - a safe zone for enemy helicopters. 
 
In my turn - SPAA "Tunguska" firing of the guns correctly at any distance. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 5th, 2013, 05:49 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		One report does not make it a "bug", as you say, it fired just fine on your turn  and there are a number of reason it might not fire on a reaction turn..........so how many turns did you observe it not fire under 39 hexes ?. Show me that it is a repeatable phenomena and I'll call it a bug too 
   
 Don 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 5th, 2013, 07:40 PM
			
			
			
		  
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		Here test scenario. 
 
Helicopters to move the Tunguska. 
Start with the upper (northern). 
 
You'll be surprised. 
		
	
		
		
			
		
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 5th, 2013, 08:05 PM
			
			
			
		  
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		We'll look into it 
 
Here's a little test you can try and save us some time 
 
Edit the missiles used by the Tunguska ( w142 ) to sabot range 0 then re-run the tests with the missles turned off. If it fires that means the code is picking up the minimum range of the missiles and applying it to the unit as a whole 
 
 
You could also try the test you have with the missile turned off..... if it fires the guns with the missle turned off that tells us what the problem is. I'm up to my ears in WW2 issues ATM and I think the storm in Scotland has shut Andy down 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by DRG; December 5th, 2013 at 08:13 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				December 6th, 2013, 10:56 AM
			
			
			
		  
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		I just had 2 apaches and an A-10 shot down by Tunguska at various ranges. Missiles, not the guns 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 6th, 2013, 05:27 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		the function that determines the longest ranged AAA weapon for use in the opportunity fire routines is not checking if the longer ranged one is turned off by the human player. So the inactive missile is used as the determinant, and fails on its minimum range check. 
 
That code will need fixing. 
 
Cheers 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 6th, 2013, 06:03 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		Reaction fire code now fixed. 
 
The Tungaskas are no longer confused by the switched off missiles, and fire their AA guns happily. 
 
Also I switched one of the missiles back on, and provided the helicopter targets exceed the minimum range the active missile was fired as well as guns. 
 
(This problem would only occur with dual SAM+Gun AAA systems, if the SAM was turned off or inside its min range) 
 
Andy 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				December 7th, 2013, 08:27 AM
			
			
			
		  
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				Re: SPAA "Tunguska" - all OOB - bug - no fire
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  DRG
					 
				 
				Edit the missiles used by the Tunguska ( w142 ) to sabot range 0 then re-run the tests with the missles turned off. If it fires that means the code is picking up the minimum range of the missiles and applying it to the unit as a whole 
			
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 Changed sabot range rockets (example weapon #142 for unit #406 SPAA 2S6 Tunguska-M of test scenario)  40 hex -->> 0 hex in OOB Editor. 
Guns began to fire at any distance.
 
2  Mobhack: Off rockets in the slots does not affect the firing of guns. I checked.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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