|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
    
        | Notices |  
        | 
	Do you own this game?  Write a review  and let others know how you like it.
 |  
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				July 22nd, 2024, 12:35 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Aug 2008 
						Posts: 685
					 Thanks: 91 
		
			
				Thanked 251 Times in 133 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 That is scenario number 12. |  
	
		
			| The Following User Says Thank You to Ts4EVER For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2024, 03:28 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 Long stage. I got a draw. I took all the objectives in the right time. But the enemy artillery was relentless.   
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
			| The Following User Says Thank You to Roman For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2024, 03:29 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 Let's go to the next battle 
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
			| The Following User Says Thank You to Roman For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				July 23rd, 2024, 09:49 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 Battle 13? concluded. I don't give details not to reveal the stage.   
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
			| The Following User Says Thank You to Roman For This Useful Post: |  |  |  
	
		
	
	
	| 
			
			 
			
				July 23rd, 2024, 03:41 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Aug 2008 
						Posts: 685
					 Thanks: 91 
		
			
				Thanked 251 Times in 133 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version. |  
	
		
	
	
	| 
			
			 
			
				July 23rd, 2024, 08:24 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 
	Quote: 
	
		| 
					Originally Posted by Ts4EVER  Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost, that might explain that result. This should already be fixed in the release version. |  Ahhh Possibly because AFV losses appear, I had no armored.
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
	
	
	| 
			
			 
			
				July 25th, 2024, 02:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 The problem remains that I have to manually assign the platoons of the auxiliary troops to their respective companies. 
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
	
	
	| 
			
			 
			
				July 26th, 2024, 04:31 AM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: Aug 2008 
						Posts: 685
					 Thanks: 91 
		
			
				Thanked 251 Times in 133 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced". |  
	
		
	
	
	| 
			
			 
			
				July 27th, 2024, 09:40 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 No problem. It is done by hand.I think it would be good to warn the players about that because it is good to organize companies well.
 
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
	
	
	| 
			
			 
			
				July 29th, 2024, 08:42 AM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Jun 2008 Location: Córdoba-Argentina 
						Posts: 646
					 Thanks: 92 
		
			
				Thanked 77 Times in 57 Posts
			
		
	      |  |  
    
	| 
				 Re: [WIP] Campaign - 29th Infantry redux 
 Battle 14 completed   
				__________________"We are free and nothing else matters"
 Jose de San Martin.
 |  
	
		
			| The Following User Says Thank You to Roman For This Useful Post: |  |  |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |