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				January 10th, 2001, 07:17 AM
			
			
			
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 Sergeant |  | 
					Join Date: Dec 2000 Location: Miami, FL U.S.A. 
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				 Question about:  Default_AI_DesignCreation.txt 
 1) Exactly how does the "Shield spaces per one", "Armor spaces per one", etc. work?
 2) Can you add more "Design Types" other than the missing Defense Ship?  And if so, how?
 
 Thanx in advance...
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				January 10th, 2001, 07:23 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Question about:  Default_AI_DesignCreation.txt 
 1) Not sure, haven't fiddled with that yet. Mephisto or Tampa_Gamer can probably tell you.
 2) Don't think so. I think the AI is hardcoded how to use certain designtypes so that's probably a no go.
 
				__________________You don't go through the hardships of an ocean voyage to make friends...
 You can make friends at home!
 -Eric The Viking-
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				January 10th, 2001, 12:34 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Question about:  Default_AI_DesignCreation.txt 
 1) Its a divisor. Example:Ship Toannge 400 T
 SSPO: 200
 
 400/200 = 2 so there are 2 shields on the design.
 
 I think the AI is rounding so a 500t ship would get 2,5 = 3 shields.
 
 BTW: 10000 means 1 and only 1 of this component AFAIK.
 
 2) I never bothered to try this as it would most likly not work. It is probably hard-coded behavior.
 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				January 11th, 2001, 02:27 AM
			
			
			
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 Captain |  | 
					Join Date: May 2000 Location: Tampa, FL USA 
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				 Re: Question about:  Default_AI_DesignCreation.txt 
 As to your question (2), I have tried repeatedly to mix up the designs several different ways (too numerous to list here) and by modifying several different files - no dice - the problem is that the construction vehicles queue won't let you "call" by name, only type.  However, you CAN make different types of the same design type (see the different types of fighters the Darloks 1.31 use) you just have no control over the exact build mix and you CAN make different hull sizes of the same design type (i.e. an escort, a cruiser attack ships, etc.) by limiting the tonnage size of the design.  This is still being worked on and tweaked in the new Version of the Darloks, but the key is to place the largest hull-size of a design type first, then the smaller ones.  This way, when the AI "reads" the design file it won't always pick the smaller one first and later in the game won't be attacking you with 15 high-level escorts.
 [This message has been edited by Tampa_Gamer (edited 10 January 2001).]
 
				__________________No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
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				January 11th, 2001, 08:57 AM
			
			
			
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 Sergeant |  | 
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				 Re: Question about:  Default_AI_DesignCreation.txt 
 Thanx for your answers, it will help a lot.
 (I am making a mod that uses "engines per move" in vechiclesize.txt, this field will be based on tonnage. And as I've found, when selecting Min/Max speeds this is actually selecting # of engines NOT speed, thus I need to have diffrent AI designs for each ship size.)
 
 Oh, one Last thing...  Do either of you know exactly what the AI uses Defense ships for?
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