|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				November 7th, 2002, 11:22 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 Actually, it just creates an ECM effect for every object in the sector.  Ships without combat sensors are affected along with the ships carrying combat sensors.
 Unless you're firing seekers, or are ramming vehicles, your accuracy will be reduced while in that sector.
 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				November 7th, 2002, 11:36 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit.    |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2002, 02:27 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Jan 2001 Location: Oxford, UK 
						Posts: 2,592
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 sector - combat sensor interference 
 OK, it nullifies attack bonuses from combat scaners. But does it affect attack bonuses from ship experience, race bonuses, system-wide facilities ?If I assign attack+ to ship hull, will it be discarded ? If yes, do the fighters keep their attack bonuses ? Just few questions..
 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
 |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2002, 09:40 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 DL: Yes, it can. It acts just like when it is on any sector object, affecting all ships in the same sector equally. |  
	
		
	
	
	| 
			
			 
			
				November 8th, 2002, 10:56 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jul 2001 Location: South Carolina, USA 
						Posts: 369
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 You can put other 'sector' abilities on components as well. For example, Rollo put into Devnullmod a component that weakens shields of all ships in the sector. (Found it: the Biokinetic Shield Disperser, a psychic/organic crossover tech.)
 Quikngruvn
 
				__________________The opposite of war isn't peace... it's creation.  --from [i]Rent</i]
 |  
	
		
	
	
	| 
			
			 
			
				November 9th, 2002, 02:27 AM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Jan 2001 Location: Oxford, UK 
						Posts: 2,592
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 
	interesting idea. I wonder what kind of space anomaly it could be ?Quote: 
	
		| Originally posted by Imperator Fyron: You could also use the opposite sign to give all ships an ECM penalty, making them easier to hit.
   | 
				__________________It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
 |  
	
		
	
	
	| 
			
			 
			
				November 9th, 2002, 02:36 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant Colonel |  | 
					Join Date: Feb 2001 Location: iola, ks, usa 
						Posts: 1,319
					 Thanks: 3 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: sector - combat sensor interference 
 Can that ability be put on a component/facility? |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |