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				December 13th, 2002, 03:48 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 The Next Big Thing 
 What will be the next big thing to happen for SEIV?  How many new mods, ship sets, data improvements, etc will be released?
 Any new ideas for the game?  What is the current status on active projects?  What about the latest news on the next patch?
 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				December 13th, 2002, 05:28 PM
			
			
			
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				 Re: The Next Big Thing 
 tech grid mod sits at 45%thats all i know
 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				December 13th, 2002, 05:31 PM
			
			
			
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				 Re: The Next Big Thing 
 There might be a new patch in this year if Aaron finds time to compile one fit for release - his new project sucks up all the time to get it to beta. This year or not, their will be a new patch for sure. Maybe end of January if this year isn't possible. 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				December 13th, 2002, 05:51 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: The Next Big Thing 
 the grit tech mod is really happening this time.  not just a tech makeover either, im going for a major game play change. 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				December 13th, 2002, 07:30 PM
			
			
			
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 National Security Advisor |  | 
					Join Date: Oct 2001 Location: Toronto, Canada 
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				 Re: The Next Big Thing 
 I am finally free - well - sort of.  At least I don't have any more exams or school garbage to deal with.  Just a week or so of work in the next three weeks.  So that means I'm going to be spending a lot of time on the mod.  I am really hoping to get some stuff out to test by the New Year! |  
	
		
	
	
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				December 13th, 2002, 07:34 PM
			
			
			
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				 Re: The Next Big Thing 
 The most recent bit thing was the new avatars.In January I will deliver my database of SEIV
 "Tips, Tricks, and Traps"
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				December 13th, 2002, 08:12 PM
			
			
			
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				 Re: The Next Big Thing 
 I am also finishing up Totally-Humans-Only Version of P&N.  Whooeee! 
				__________________ 
				Things you want: |  
	
		
	
	
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				December 13th, 2002, 11:47 PM
			
			
			
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				 Re: The Next Big Thing 
 I'm on winter break and it looks like MOO3 won't be coming out this year      so I'll probably have lots of time to work on my Xeo and MOO2 mods... of course, knowing me, I won't actually get anything done, or I'll only add more useless features (Holy Photon Grenade of Antioch anyone?      ), or I'll start some other stupid project... so in short, don't expect anything from me   
				__________________The Ed draws near! What dost thou deaux?
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				December 14th, 2002, 12:35 AM
			
			
			
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				 Re: The Next Big Thing 
 I'll probably release Proportions 2.5.2 fairly soon, but it probably won't contain a whole lot, as there are existing PBW games and people have started to get more bothered than pleased by changes to their games in progress.
 Proportions 3.0 would be the next Version after that, but I'm not decided on what to put in it yet. Too many ideas, too little time.
 
 PvK
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				December 14th, 2002, 01:47 AM
			
			
			
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				 Re: The Next Big Thing 
 Working on a Fantasy Mod, and I'm closing in on finishing components.txt.  Should get some quality time in on this project over the break.
 Playable races will be Orcs, Elves, and Undead...
 
 -Spoon
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