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				December 17th, 2002, 01:52 PM
			
			
			
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				 Bug with colonize command? 
 Just couldn'f find the bug report thread so posting a new topic. 
It is just a bit annoying when you build a colony ship in planet A, give orders for it to go to planet B, load population and colonize planet C (I'm talking about Gold & PBW).  
What it does is go to planet B, load population and clear further orders. Or am I missing something out there?     |  
	
		
	
	
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				December 17th, 2002, 03:01 PM
			
			
			
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				 Re: Bug with colonize command? 
 Thanx. That's what I was going to test now but you saved me some time. Thanx again    |  
	
		
	
	
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				December 18th, 2002, 02:10 AM
			
			
			
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				 Re: Bug with colonize command? 
 along these lines.  i colonized a planet that had moons.  sent another colony ship from another planet with no population to colonize the moons.  it loaded pop from the planet and sent them to the moon.  took me a while to figure out what happened to my population.  the planet had 4 moons and it wiped out my planets pop.  down to 5 million pop from over 1 billion. 
				__________________The vastness of space and time, and I end up here?
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				December 18th, 2002, 02:35 AM
			
			
			
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				 Re: Bug with colonize command? 
 When you give the colonise command, the game actually puts the following into the order queue:
 Load population
 move to X
 colonise X
 
 If you first give the orders
 move to Y
 Load population
 
 what you end up with is this:
 
 move to Y
 Load population
 Load population
 move to X
 colonise X
 
 As you can see, load population is in there twice. The first one loads population. The second one clears your queue because the cargo hold is now full and no more population can be loaded.
 
 To get around it, just give the the moveto Y order and then the colonise X order, without explicitly asking for population to be picked up. That will give the results you are looking for, and your order queue will look like this:
 move to Y
 Load population
 move to X
 colonise X
 
 [ December 17, 2002, 12:37: Message edited by: dogscoff ]
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				December 18th, 2002, 09:24 AM
			
			
			
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				 Re: Bug with colonize command? 
 I think I may have found a 'bug' with the colonize command.  I tried to give a colonize order to a planet that was reachable only through a one-way warp point. Even though the one-way warp point would allow the ship to travel to the planet, THE COLONIZE ORDER WAS IGNORED! I had to give a warp-to order and only when the ship was through the one-way warp point would the game allow the colonize order. Has anybody else seen this?
 
				__________________Gaze upon Taz-in-Space and TREMBLE!
 
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				December 18th, 2002, 09:47 AM
			
			
			
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				 Re: Bug with colonize command? 
 
	It's annoying, but I've seen this too.Quote: 
	
		| Originally posted by Taz-in-Space: I think I may have found a 'bug' with the colonize command.  I tried to give a colonize order to a planet that was reachable only through a one-way warp point. Even though the one-way warp point would allow the ship to travel to the planet, THE COLONIZE ORDER WAS IGNORED! I had to give a warp-to order and only when the ship was through the one-way warp point would the game allow the colonize order.
 Has anybody else seen this?
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				December 18th, 2002, 07:00 PM
			
			
			
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				 Re: Bug with colonize command? 
 i have had the same problem with the exploration command when it encountered 1 way worm holes.  i had to manually make it jump then reissue exploration command. 
				__________________The vastness of space and time, and I end up here?
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				December 18th, 2002, 10:46 PM
			
			
			
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				 Re: Bug with colonize command? 
 It will also do this if there is a marked minefield or system-to-avoid in the path to reach the planet (if it's the only way to the planet)... |  
	
		
	
	
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				December 19th, 2002, 01:54 AM
			
			
			
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				 Re: Bug with colonize command? 
 Another quirk about colonizing: if you use the Send Colony Ship button on the (F4) Planets screen, it will send the closest available ship that has unused movement points. That button ignores colony ships with 0 movement left, but they're still counted as "available".
 It took me ages to figure out why that button didn't always work.
 
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