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				January 22nd, 2003, 09:29 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Horrible Doom
			 
             
			
		
		
		
		What's the new mine/sweeping system like compared to the unmodded game? 
 
PvK 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2003, 12:09 PM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: Horrible Doom
			 
             
			
		
		
		
		   
I don't have time for another game.
     
edit:  But I applied to join anyway...      
 
 [ January 25, 2003, 09:38: Message edited by: dumbluck ] 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 22nd, 2003, 04:34 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Well, mines are weaker, and limited to 100 per sector. 
The only way to clear mines is to grit your teeth and take the hits. 
 
The point was to make mines always be somewhat useful, and also to try and get them spread out around the system. 
 
I'll probably have to tweak the damage/cost settings based on player input. 
		
	
		
		
		
		
		
		
			
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				January 27th, 2003, 05:52 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Hmmm.   SJ finished the gold PBW Version of P&N... the new gold patch was released today... and there are 3 or 4 people waiting to be accepted into the game...  
 
This might be starting soon! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2003, 08:56 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Is this game using the FQM, or the FQM Deluxe?  CAN it use the FQM deluxe? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 20th, 2003, 09:26 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		It could only use FQM deluxe if another mod was made that combined P&N with FQM deluxe. Not that that would be hard to do, but it is what would be required to do.     
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 21st, 2003, 07:12 AM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Well, I've uploaded 3.1c R3 to PBW, and left Geo a message that I did. 
Thankfully I have high-speed access or all this uploading the exact same files with one-character differences would really get tedious     
		
	
		
		
		
		
		
		
			
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				March 25th, 2003, 07:47 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Woo-Hoo!  We're up to Revision 7 now!  The problem is, the PBW site lists the mod used as r4.  So, erm, which revision should I use to create my .emp file? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 29th, 2003, 06:12 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		Revision 6 increased the price of natural merchants, but other than that, the EMPs should be fine. 
		
	
		
		
		
		
		
		
			
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				March 29th, 2003, 08:08 PM
			
			
			
		  
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				Re: Horrible Doom
			 
             
			
		
		
		
		SJ:  If you make one more revision to P&N, well, I don't know what  I will do, but lets just say it won't be pretty. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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