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				March 8th, 2003, 02:55 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 yes, I noticed that also. But I just coudn't reduce myself to put some 15kt organic armor3 for a 300 resistance.....
 Poor aliens....
 
				__________________Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
 Ïa ! Ïa ! Cthulhu fhtagn ! Cthulhu fhtagn !
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				March 8th, 2003, 09:29 PM
			
			
			
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 Captain |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 Re-uploaded mod again.  Engine errors have been corrected (as have fighter warhead mounts, ty).  SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
 Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts.  Are they worthwhile?, do you use them?.  What do you like/hate about this mod?
 
 Thank you for your continued responses.
 
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
 Long Live the Legion!!-Comic book fandom...
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				March 8th, 2003, 10:49 PM
			
			
			
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 Corporal |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 
	[kermit]Yaaaay![/kermit]Quote: 
	
		| Originally posted by Deathstalker: Re-uploaded mod again.  Engine errors have been corrected (as have fighter warhead mounts, ty).  SRM2 mount has been fixed (extra words removed), and a new Torpedo Mount has been added (Extended Range) {might tweak later}.
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	Robo-miner mounts are: yummy.  Using them now in a massive FQM/TDM game with 255 systems, 19 AI, dense paradise, mid tech, high tech cost, one planet, only colonize own planet type, no ruins.  My starting position was terrible, but I managed to survive by using robo-miner sats in the obscenely rich asteroid fields found in many of my systems.Quote: 
	
		| Hope everyone finds this modd useful, I especially would like peoples opinions of the Robo-Miner mounts, Shield mounts and Missile mounts.  Are they worthwhile?, do you use them?.  What do you like/hate about this mod? |  Shield mounts are very, very nice, though the AI doesn't ever seem to use them, which is unfortunate, and gives a huge advantage to the human player.  Same with armor mounts.
 Missile mounts seem fun, but I've yet to get the required tech to use them very much.  Once I do, I'll be sure to let you know.
 
 The only mount which I don't like so much is the Gauss Rifle mount.  DUCs get hosed in SEIV from the get-go, IMO.  Something which is supposed to vastly increase the velocity of the projectile (giving it a longer range) should also increase the damage, not decrease it.  Maybe if you could increase damage, say, 20% and/or make it skip armor (armor piercing).
 
 
 
	You're welcome.Quote: 
	
		| Thank you for your continued responses. |  
				__________________L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M>M+ Mp!>Mp* RHP!>RV Pw Fq ND? Rp+ G++ AuO MM++
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				March 8th, 2003, 10:51 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 
	Unfortunately, you can not change the damage type with a mount.Quote: 
	
		| and/or make it skip armor (armor piercing). |  |  
	
		
	
	
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				March 8th, 2003, 10:53 PM
			
			
			
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 Corporal |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 
	Unfortunately, you can not change the damage type with a mount.Quote: 
	
		| Originally posted by Imperator Fyron: 
 quote:and/or make it skip armor (armor piercing).
 |  *snaps fingers*
 Curses!  Foiled again!
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				April 7th, 2003, 04:19 AM
			
			
			
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 Captain |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 BUMP     
De-Lurking for a bit, seen a few new faces so I thought I'd introduce them to some 'new' goodies.
 
As Slick says, its got 'mounts out the wazoo'    
				__________________We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
 
 Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
 
 Long Live the Legion!!-Comic book fandom...
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				April 7th, 2003, 04:22 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 And what good goodies they are.   
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				April 7th, 2003, 04:28 AM
			
			
			
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 Brigadier General |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 GrEEEtings, most dEEEvious one      .
 
 [ April 07, 2003, 03:29: Message edited by: Rollo ] |  
	
		
	
	
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				May 20th, 2003, 05:22 AM
			
			
			
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 Private |  | 
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				 Re: Deathstalker\'s Final Mount Mod (Gold 1.4)-Errors Corrected ! (again) 
 I love this mod. Great work     . One question however -- there's an "alternate" Version floating around out there that gives the AI stronger crystalline and organic tech. Is there an updated Version of that around? |  
	
		
	
	
	
	
	
	
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