A player had to withdraw to RLS.  So I have an opening in two PBW games 
Game 1. is A Sweet VICTORY by SUMMERTIME
Game info  
Turn 29 
Empire Strength : Player is doing well
Game Mod : v1.84 + Sweet Mod 1.01
Game Description :
Starting resources: 100000 
Starting planets: 5 
Home planet value: Good 
Score display: Own 
Technology level: Low 
Racial points: 3000 
Quadrant type: Surprise 
Quadrant size: Surprise 
Event frequency: High 
Event severity: Medium 
Technology cost: Medium 
Victory conditions: Last Man Standing\Last Alliance ( Max 3 )standing 
Maximum units: Max 
Maximum ships: Max 
Computer players: None 
Computer difficulty: High 
Computer player bonus: High 
Neutral empires: No 
Other game settings: Custom Map. With Equal Starting points. The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end. 
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree as well... So no Quantum Reactors.. 
Banned Traits : Ancient Race. 
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be. 
This game will be designed for quick contact between empires. 
This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag. 
Outside game communication may only occur after initial contact. 
Game will Start either when there are 20 players or on Jan 5th 2003. 
Game 2
Another Sweet Game
Game info  
Turn 3 
Empire Strength : Too Early to tell
Game Mod : v1.84 + Another Sweet Mod 1.1 + No AI Mod
Game Description :
Starting resources: 100000 
Starting planets: 1 Ring World 
Home planet value: Good 
Score display: Own 
Technology level: Low 
Racial points: 3000 
Quadrant type: Surprise 
Quadrant size: Surprise 
Event frequency: High 
Event severity: Medium 
Technology cost: Medium 
Victory conditions: Last Man Standing 
Maximum units: Max 
Maximum ships: Max 
Computer players: None 
Computer difficulty: High 
Computer player bonus: High 
Neutral empires: No 
Other game settings: Custom Map. With Equal Starting points. EACH RACE MUST TAKE TWO ADVANCED RESEACH TRAITS ( Organic , Temporal , Religious , Crystaline or Psychic ) 
The Game Admin ( Me ) will not play only create and make sure the game runs to the bitter end. 
There will be no APB , PPB , MB , DUC , and there will be no Resupply Tech tree nor will there be Stellar Manu. as well... So no Quantum Reactors.. Monoliths will be available via reseaching the 3 Resource Trees... Ie... You will need level 4 of Mineral , Organic and Rads to get Monolith 1... Which will start with an output of 800 of each... 
Banned Traits : Ancient Race. 
Turns will be set to auto 36 until there are six players left. Then we will decide what the lenghts of the turn will be. 
This game will be designed for quick contact between empires. 
This will be a RP game when using communications in game. If it is not incharacter please use the OCC tag. 
Outside game communication may only occur after initial contact. 
Game will Start either when there are 20 players or on Feb 14th 2003. 
A mod will be created for the custom tech tree. It will be called Tesco Mod and available for download before the game starts. 
The Map will be FQM 2.01 So Please Make sure you have the Image packs downloaded. 
http://www.geocities.com/hohoho611ca/imagepack.html 
The Mod itself will be FQM2.01 mod with the changes to the components , and research files. 
These two games will require some thinking as the standard weapons are not included.
Both Games have realiable and good RP'ing Players
who take their gaming seriously.
I am playing in neither game.