|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 08:33 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: May 2002 Location: Linghem, Östergötland, Sweden 
						Posts: 2,255
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 
	No.Quote: 
	
		| Originally posted by billb in Austin: But does anyone know the steps to remodel a ship in one turn into a warp capable ship?
 |  |  
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 08:44 PM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 "In fact, it is a waste of population to have more than 10 billion on a SW or RW."
 Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 08:45 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major |  | 
					Join Date: Apr 2001 Location: Rosario, Argentina 
						Posts: 1,047
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 Ain't multi retrofitting considered cheating? |  
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 08:47 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: May 2002 Location: Linghem, Östergötland, Sweden 
						Posts: 2,255
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 
	Usually no, it depends on what the host has stated before the game begins.Quote: 
	
		| Originally posted by Andres: Ain't multi retrofitting considered cheating?
 |  I always allow it.
 |  
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 10:16 PM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2002 Location: Calgary, Canada 
						Posts: 858
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 
	Goodness no!!Quote: 
	
		| Originally posted by Andres: Ain't multi retrofitting considered cheating?
 |  
 The only time I would call it cheating is in turn based where you could keep retrofitting a ship on the same turn till you ran out of resources.  Since turned based is solo play, who are you really cheating?
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
 http://se4-gaming.net/ |  
	
		
	
	
	| 
			
			 
			
				May 8th, 2003, 10:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 
	So can a few 1000 large shield troops.Quote: 
	
		| Originally posted by Phoenix-D: "In fact, it is a waste of population to have more than 10 billion on a SW or RW."
 
 Aside from the already mentioned..64B worth of militia can make life a bit hairy for an invasion force even if all the surface troops and WPs are killed.
 |    
 
 
	Most certainly not. Gamey, yes. But it is in no way cheating, unless expressly forbidden in the game setup description.Quote: 
	
		| Originally posted by Andres: Ain't multi retrofitting considered cheating?
 |  
 [ May 08, 2003, 21:33: Message edited by: Imperator Fyron ]
 |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 12:42 AM
			
			
			
		 |  
	| 
		
			
			| 
 National Security Advisor |  | 
					Join Date: Nov 2000 
						Posts: 5,085
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 "So can a few 1000 large shield troops."
 Troops can be killed from orbit; militia can't unless you bombard down the population (and, incidently, destroy facilities)
 
				__________________ 
				Phoenix-D
 
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation. 
-Digger |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 01:28 AM
			
			
			
		 |  
	| 
		
			
			| 
 Colonel |  | 
					Join Date: Mar 2002 Location: Colorado 
						Posts: 1,727
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 
	I'll second that with a quote.Quote: 
	
		| Originally posted by Imperator Fyron: Trust me, it is quite possible to retroseries build to WP manipulating ships.
 |  
 "Mr. President, it is not only possible, it is essential." [quote]Originally posted by Dingocat85:
 
 
	I was under the impression there was no population bonus after ten billion, only a fraction of the maximum available to a sphere world.  Is this not so?Quote: 
	
		| ... on a population-maxed Sphereworld... |  |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 02:34 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2002 Location: Calgary, Canada 
						Posts: 858
					 Thanks: 2 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 Troops can be killed from orbit but not if a troop transport is bearing down on it. 
	Quote: 
	
		| Version 1.84: 
 4.  Changed - When planets take damage, weapon platforms will be destroyed
 first. After all weapon platforms are destroyed, then the remaining
 units will take damage randomly.
 | 
				__________________ 
				Those who can, do. 
Those who can't, teach. 
Those who can't teach, slag.
 http://se4-gaming.net/ |  
	
		
	
	
	| 
			
			 
			
				May 9th, 2003, 03:00 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Apr 2001 Location: Cincinnati, Ohio, USA 
						Posts: 4,547
					 Thanks: 1 
		
			
				Thanked 7 Times in 5 Posts
			
		
	      |  |  
    
	| 
				 Re: How do you quickly build warp modules? 
 In P&N, give them the Cheap Component mount!      Reduces the component's hitpoints by 50%, sure, but it takes 20% off the cost - your warp opener probably wouldn't survive a combat anyway     
Of course, now that I suggested to SJ that Cheap Components consume more supply, then that could change things     
(I did suggest that, right? {checks pirates thread})
				__________________The Ed draws near! What dost thou deaux?
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |