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				May 9th, 2003, 09:21 AM
			
			
			
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				 hull specific components 
 Is there any way to make a component that can only be placed in a certain hull, say, a cruiser?  The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this is not the solution I am looking for.  Any ideas? |  
	
		
	
	
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				May 9th, 2003, 09:29 AM
			
			
			
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				 Re: hull specific components 
 The only way:
 make a component that is 65000 (or larger than any ship size you have) kt in size.
 
 Now make a mount that ONLY applies to that component, and restrict it to ONLY that ship size (minimum/maximum tonnage, and family number restrictions). Have it reduce the component's size by whatever number will make it the size you want.
 
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				May 9th, 2003, 09:54 AM
			
			
			
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				 Re: hull specific components 
 Clever! 
 Is it possible to have components which provide research points (science vessel) ?
 
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				May 9th, 2003, 10:56 AM
			
			
			
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				 Re: hull specific components 
 Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:Requirement Specific Component - Cannot have: < component number >
 
 ?
 
 Just an idea.
 
 [ May 09, 2003, 09:57: Message edited by: StarBaseSweeper ]
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				May 9th, 2003, 11:09 AM
			
			
			
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				 Re: hull specific components 
 Pocus: Unfortuneately, the resource/research/intel generating abilities and the solar resource generating abilities are exclusive to facilities. 
StarBaseSweeper: IIRC, that is one of the attributes/abilities that wasn't actually implemented.  Though if I'm wrong, I'm sure that I'll be corrected shortly      .
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				May 9th, 2003, 11:44 AM
			
			
			
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				 Re: hull specific components 
 In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible? I cannot check which was the ability you wanted now...).Not perfect because the "component" cannot be destroyed except if the whole ship is.
 
 And somehow you have to find a way to increase the Hull structure, to simulate the component structure.
 
 Not sure what I say is possible though...
 
 [ May 09, 2003, 10:51: Message edited by: StarBaseSweeper ]
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				May 9th, 2003, 12:47 PM
			
			
			
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				 Re: hull specific components 
 I want to do this for a unique 'tech ruins' weapon.  The mod I am making is going to have quite a few ruin techs.  One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).
 I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it.  I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game.  Can you set a resource cost of a ships hull?
 
 Of course, I could try Phoenix-D's idea.  I'll see how it works later.  Thanks everyone
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				May 9th, 2003, 02:06 PM
			
			
			
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				 Re: hull specific components 
 
	If you want that hull to only be used to mount that massive weapon, I'm pretty sure you could have some sort of restriction like 'At least 1% of space must be used for Massive Energy Weapon'.Quote: 
	
		| Originally posted by Drax: I want to do this for a unique 'tech ruins' weapon.  The mod I am making is going to have quite a few ruin techs.  One of them is going to be a massive energy weapon, and I want it to only be mountable on a single ship hull (guess what, you get the ship hull from a ruin).
 
 I am still doing facilities and tech areas at the moment, I will look at this in detail when I come to it.  I suppose I could use the first method I proposed, I just dont want to have such a big hull in the game.  Can you set a resource cost of a ships hull?
 
 Of course, I could try Phoenix-D's idea.  I'll see how it works later.  Thanks everyone
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 Something else that might work:
 (Maybe this only works with ship/life support/crew quarters components...) You know how every unmodded ship has the requirement 'Must have 1 bridge'? It just might be possible to give every hull but the one you find in the ruins, a 'Must have 0 Massive Energy Weapon' requirement.
 Since a Ship without the weapon has 0 Massive Energy Weapons, that requirement won't even show up, unless you try to load the M.E.W. onto it
   
 If neither of those ideas work (and since I've never even modded, I doubt they will
  ), you could mess around with the Mount idea by giving it a creative description. Something like: 'Forgotten Mount'
 Scientists believe that if the legendary weapons of the Ancients were to ever be rediscovered, they would only function if equipped onto this mount. However, only the legendary [insert name of ship] hull could support such weapons.
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				May 9th, 2003, 07:17 PM
			
			
			
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				 Re: hull specific components 
 Unfortunately, you can not add custom requirements to VehicleSizes.txt.
 The huge component + specific mount for the hull size is the only way to do it.
 
 [ May 09, 2003, 18:18: Message edited by: Imperator Fyron ]
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