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				 Component destroyed on use - but it wasn\'t 
 My second attempt at modding something today has met with the same failure as the first.  =(
 This time I am just trying to get a mine-laying component to destroy itself after use.  I can't seem to get the message across, however; the component stubbornly refuses to destroy itself.  Here's the entry; any ideas?
 
 Name                  := Mine Layer I
 Description           := Lays a minefield in space.
 Pic Num               := 73
 Tonnage Space Taken   := 50
 Tonnage Structure     := 50
 Cost Minerals         := 200
 Cost Organics         := 0
 Cost Radioactives     := 0
 Vehicle Type          := Ship\Base
 Supply Amount Used    := 0
 Restrictions          := One Per Vehicle
 General Group         := Unit Launch
 Family                := 16
 Roman Numeral         := 1
 Custom Group          := 0
 Number of Tech Req    := 1
 Tech Area Req 1       := Mines
 Tech Level Req 1      := 1
 Number of Abilities   := 3
 Ability 1 Type        := Lay Mines
 Ability 1 Descr       := Can create a minefield of 5 mines.
 Ability 1 Val 1       := 1
 Ability 1 Val 2       := 5
 Ability 2 Type        := Cargo Storage
 Ability 2 Descr       := Provides 50kT of cargo space.
 Ability 2 Val 1       := 50
 Ability 2 Val 2       := 0
 Ability 3 Type        := Component Destroyed On Use
 Ability 3 Descr       := Component is destroyed after use.
 Ability 3 Val 1       := 0
 Ability 3 Val 2       := 0
 Weapon Type           := None
 
				__________________Vogon ships are yellow chunky slablike somethings, huge as office buildings, silent as birds.  They hang in the air in much the same way that bricks don't.
 (R.I.P. Douglas Adams)
 
 -War is peace -Freedom is slavery -Ignorance is strength
 
 In peace there's nothing so becomes a man as modest stillness and humility.
 - W. Shakespeare (Henry V)
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