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				February 12th, 2004, 07:47 AM
			
			
			
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 Lieutenant General |  | 
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				 Re: Post 1.84 beta history 
 Wow, these are nice additions to the game!  Intel- and research- generating ships... yeah!     |  
	
		
	
	
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				February 12th, 2004, 08:45 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Post 1.84 beta history 
 should make P&N more fun.    
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				February 12th, 2004, 09:03 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Post 1.84 beta history 
 You know ship generating research and intel is an idea but perhaps their should be a high maintence cost to offset to make sure the tactic isnt abused but is a viable alternative - perhaps a population requirement. |  
	
		
	
	
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				February 12th, 2004, 04:36 PM
			
			
			
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				 Re: Post 1.84 beta history 
 "5. Added - "Generate Points" abilities which will generate points for an empire each turn.  
These abilities are independent of a planet and will generate an unlimited number 
or points. These abilities can be used on a facility, component, ship, or anything else.  
"
 
Ok, wow, awesome,      
Now for the big question, does this mean I can finally have planets that generate resources independant of thier facilities.  (ie, a planet that houses an ancient alien monestary, provides 1000 research per turn....)
 
can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses)
 
What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?)
 
could you have asteroids that generate intel/research when you mine them??
 
As you see this has piqued my modding curiosity         
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				February 12th, 2004, 04:49 PM
			
			
			
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				 Re: Post 1.84 beta history 
 Ditto to what Q just said. 
	Yeah, I know. This would be fantastic, but I think it will have to wait until se5, since it would probably risk introducing too many new bugs to se4.Quote: 
	
		| I'm still hoping for the 'requires ability' restriction for Warp Points. |  This alteration would be best if combined with an ability that allows ships to hold and launch other ships subject to (moddable) size and component restrictions - That way fighters could simply be handled as small ship hulls with no warp ability - more modding possibilities.
 
 
 
	And with a viking destroyer in there as well. To quote the man himself: "We thought you would like it. Are not our goods the best in the galaxy?"Quote: 
	
		| ...or check out this little teaser for the new Version of Devnull Mod Gold  . ...uhmm okay, that was not done by the master himself, only by one of his students |  
 
 
	ProbablyQuote: 
	
		| does this mean I can finally have planets that generate resources independant of thier facilities. |  
 
 
	MaybeQuote: 
	
		| can these points be affected by facilities if added to planets? (ie, the planetary/system bonuses) |  
 
 
	I doubt it, but that would be really really nice.Quote: 
	
		| What exactly are these points?? (I'm assuming minerals/rads/organics/research/intel but is it possible to add ones that affect a planets 'build time' for items/ships?) |  
 
 
	From the wording of the history file I'm thinking no, but it would be nice to have that flexibility.Quote: 
	
		| could you have asteroids that generate intel/research when you mine them?? |  
 Finally, I really hope all you wonderful modders are planning how your mods *coughProportionscoughcough* can be improved and updated by all these wonderful new toys once the patch comes out.
 
 [ February 12, 2004, 14:52: Message edited by: dogscoff ]
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				February 12th, 2004, 05:04 PM
			
			
			
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				 Re: Post 1.84 beta history 
 I am also wondering from a map making if that means that we can set these abilities for planets... So a 1 slot planet you can build the yard... and the planet generates resources...  Would be really cool for making maps ( and moding the system creation text files for limited resource games.
 Which is the way I want the sweet mod to go for the long term vision of the mod.
 
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				February 12th, 2004, 05:08 PM
			
			
			
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				 Re: Post 1.84 beta history 
 Will this patch be backwards compatable with current games? 
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old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				February 12th, 2004, 06:53 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Post 1.84 beta history 
 OMG!    
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				February 12th, 2004, 08:00 PM
			
			
			
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 Major General |  | 
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				 Re: Post 1.84 beta history 
 
	Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!!Quote: 
	
		| Originally posted by Phoenix-D: "4. Changed - You can now save/load your turn in the middle when playing a simultaneous
 multiplayer game."
 
 Whoohoo!
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				February 12th, 2004, 08:01 PM
			
			
			
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				 Re: Post 1.84 beta history 
 
	Oh my. All my prayers have been answered. This alone is the single best change ever to the game, in my opinion anyway!!Quote: 
	
		| Originally posted by Ruatha: 
 quote:Originally posted by Phoenix-D:
 "4. Changed - You can now save/load your turn in the middle when playing a simultaneous
 multiplayer game."
 
 Whoohoo!
 |  I would tend to agree with you there Ruatha! This patch will be truely amazing to play the game with.
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