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				March 3rd, 2001, 12:53 AM
			
			
			
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 Colonel |  | 
					Join Date: Feb 2001 Location: B.F.E. USA 
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				 Mine Bug???? 
 Well I've found another.... I set mines out and other ships can go right through then and nothing....... 
				__________________Kill em all let God sort em out
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				March 3rd, 2001, 01:01 AM
			
			
			
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 Major General |  | 
					Join Date: Aug 2000 Location: Mountain View, CA 
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				 Re: Mine Bug???? 
 Whose ships?  Yours, an ally's, or a possible/actual enemy's?
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 -- The thing that goes bump in the night
 
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				March 3rd, 2001, 01:06 AM
			
			
			
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 Colonel |  | 
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				 Re: Mine Bug???? 
 Enemy ships, also sats seem to work OK on the out put side of a warp point.Mott
 
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				March 3rd, 2001, 01:31 AM
			
			
			
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 Captain |  | 
					Join Date: Jan 2001 Location: Texas 
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				 Re: Mine Bug???? 
 If you have *any* treaty with an AI player, then they will ignore your mines and satellites. |  
	
		
	
	
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				March 3rd, 2001, 02:37 AM
			
			
			
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 Corporal |  | 
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				 Re: Mine Bug???? 
 I had a similar problem. built and layed over 400 mines and they didn't go off when the enemy flew thru them....Turned out I hadn't put a warhead on them...
 Check design to make sure they have warheads.
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				March 3rd, 2001, 05:58 AM
			
			
			
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 Major |  | 
					Join Date: Nov 2000 Location: Biddeford, ME, USA 
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				 Re: Mine Bug???? 
 Also, good armor (like organic Lvl III) will just basically ignore mines.  Check out the "whys" in at least 1 other thread (won't try to repeat 'em here) but it basically boils down to that each mine acts as 1 combat turn and if just one mine doesn't destroy the armor on the first try, all damage is ignored. Second one goes off and its ignored, etc, etc, etc... |  
	
		
	
	
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				March 3rd, 2001, 06:03 AM
			
			
			
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 Colonel |  | 
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				 Re: Mine Bug???? 
 As for "Organic" armor I have not seen that yet, yes I put warheads in I just for getto put colony type in (lol)as to treaty I did have one before but not at the time when they where goin in and out of mines, BTW they finaly did go BOOM 
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