|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 01:17 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Feb 2001 Location: B.F.E. USA 
						Posts: 1,500
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Ruins II 
 I started a game and when I found some ruins I then set down on the planet then there was a RED (looks like) space port on the planet graphic. i did not see any thing in the fac page and I was having to build space ports.Also do you need to build 1 on every planet or one per solar system?
 
 
				__________________Kill em all let God sort em out
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 01:35 AM
			
			
			
		 |  
	| 
		
			|  | 
 Captain |  | 
					Join Date: Jan 2001 Location: Texas 
						Posts: 830
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Ruins II 
 If you saw the red icon on the planet after you established a new colony, I think someone determined that to mean you don't have a space port in the system yet. That's just a helpful hint that you won't get the benefit of any resources produced by that planet.
 You just need one space port per system.
 
 Hope that helps.
 
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 01:36 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Ruins II 
 up to you how many and where to build, but if you want stuff (mineral, radioactives, organics) to go out to the empire, at least 1per system...space port that is. 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 01:36 AM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Sep 2000 Location: Midlothian, Va, USA 
						Posts: 2,142
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Ruins II 
 up to you how many and where to build, but if you want stuff (mineral, radioactives, organics) to go out to the empire, at least 1per system...space port that is. 
				__________________L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 06:05 AM
			
			
			
		 |  
	| 
		
			|  | 
 Colonel |  | 
					Join Date: Feb 2001 Location: B.F.E. USA 
						Posts: 1,500
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Ruins II 
 Thanks for the helpMott
 
				__________________Kill em all let God sort em out
 |  
	
		
	
	
	| 
			
			 
			
				March 3rd, 2001, 07:42 AM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Dec 2000 Location: USA 
						Posts: 15,630
					 Thanks: 0 
		
			
				Thanked 31 Times in 19 Posts
			
		
	      |  |  
    
	| 
				 Re: Ruins II 
 One spaceport per system is all she needs. 
Although, you could select "Does not need Spaceports" in the characteristics set up while setting up a game.  
 
(Yes, I know my spelling is horrible.     )
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |