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				February 9th, 2004, 12:56 AM
			
			
			
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 Corporal |  | 
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				 Modding question 
 Is there anyway to make Ship Yard Expansions? The limit is only 1 Ship Yard per ship, but is there a way to make a component be able to help build something?
 So if I have a standard 500k base at the beginning, give it a bridge, 2 life support, 2 crew quarters, and a shipyard, could I mod a 50k component to chip in a few few hundred extra production?
 
 Everytime I've tried it won't let me add the component, I'm over the '1 shipyard per ship limit'. Is there anyway around that or am I just stuck?
 
 I heard somone was able to pull it off, but I don't know which mod or how.
 
 Thanks!
 
				__________________Don't worry. Somewhere, somehow, I'm slowly losing my mind.
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				February 9th, 2004, 01:02 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: Modding question 
 It can be done with facilities. What you do is make one that does nothing, but can be upgraded into a shipyard. Then build the first and hit upgrade..and the new yard adds its production to the old. 
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				February 9th, 2004, 01:35 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Modding question 
 P&N and Adamant Mods both have Space Yard Expansions. P&N was the first to have them IIRC. I think there are other mods with them by now. It is impossible to make a Space Yard Expansion for components, but you can do so for facilities, as P-D explained. Check out one of those mods to see exactly how to do it. |  
	
		
	
	
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				February 9th, 2004, 03:09 AM
			
			
			
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				 Re: Modding question 
 What about designing a ship with a level 1 component, and make level 2 have the ability - and then use the upgrade design button when level 2 is available or will se4 report the design as illegal? |  
	
		
	
	
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				February 9th, 2004, 03:46 AM
			
			
			
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				 Re: Modding question 
 You have to have a valid ship design to be able to do an upgrade. You can not just add/replace a component on a ship, it has to be upgraded to a complete design. Since SE4 will not let you design a ship with more than one component with the SY abilities, that will not work.    |  
	
		
	
	
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				February 9th, 2004, 04:15 AM
			
			
			
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				 Re: Modding question 
 I don't think you understood.
 Level 1 would be a dummy component with X family number.
 
 Level 2 would be the expansion component with X family number.
 
 So you have a legimate design with the level 1 component, and then hit upgrade - perhaps it might get around the requirements in the way that AI designs do??
 
 [ February 09, 2004, 02:16: Message edited by: Captain Kwok ]
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				February 9th, 2004, 04:19 AM
			
			
			
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				 Re: Modding question 
 It won't, since you can't upgrade from a design without a shipyard to one with.
 However if you already have a shipyard and this on seperately and try to do this, it might work..
 
 EDIT: nope, it doesn't. SE4 won't let you make the second design to upgrade to.
 
 [ February 09, 2004, 02:24: Message edited by: Phoenix-D ]
 
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				February 9th, 2004, 04:39 AM
			
			
			
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				 Re: Modding question 
 Oh, I see, I never noticed the upgrade button before in the Ship Design window.  I always used the 'copy' button and then manually upgraded the components individually - now that you mentioned the button, I can save some work, thanks.     |  
	
		
	
	
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				February 9th, 2004, 04:51 AM
			
			
			
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				 Re: Modding question 
 
	No I understood. You can not make a design that has more than one SY, with or without the upgrade button.Quote: 
	
		| Originally posted by Captain Kwok: I don't think you understood.
 
 Level 1 would be a dummy component with X family number.
 
 Level 2 would be the expansion component with X family number.
 
 So you have a legimate design with the level 1 component, and then hit upgrade - perhaps it might get around the requirements in the way that AI designs do??
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	Unless you change that setting in Settings.txt.Quote: 
	
		| Originally posted by Phoenix-D: It won't, since you can't upgrade from a design without a shipyard to one with.
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 [ February 09, 2004, 02:51: Message edited by: Imperator Fyron ]
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				February 9th, 2004, 03:04 PM
			
			
			
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				 Re: Modding question 
 
	It's not so much that it cheats, it's more that the game doesn't check if AI designs are breaking the rules.Quote: 
	
		| Originally posted by Loser: So.. the AI cheats?
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