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				April 2nd, 2004, 08:22 PM
			
			
			
		  
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				Sergeant 
				
				
				
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				Moon Disaster
	
			 
             
			
		
		
		
		I need help. In my mod for some strange reason I have tiny planets being orbited by large ones. This is a serious problem because players are starting on whatever planet is considered the primary. I am having players starting on tiny planets because it thinks the planet it is supposed to be on is a moon! HELP!      
		
	
		
		
		
		
		
		
			
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				April 2nd, 2004, 09:29 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: Moon Disaster
			 
             
			
		
		
		
		Now you have really messed something up.       
(Sorry, couldn't help to take a cheap shot at this.            )  
		
	
		
		
		
		
		
		
			
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				April 2nd, 2004, 10:21 PM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		But that's so badass.  Instead of starting on a planet the size of Jupiter you are starting on Endor or something like that. 
 
It makes resource management that much more critical.  That would be a cool PBW type of game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 2nd, 2004, 11:13 PM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		My mod has already increased the difficulty of resource management. To put it simply, starting on a tiny planet you cannot even build a colony ship and are doomed. 
		
	
		
		
		
		
		
		
			
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				"Murder!? Who said anything about murder!? God save the Queen!"
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				April 2nd, 2004, 11:15 PM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Moon Disaster
			 
             
			
		
		
		
		The game doesn't do any physics. In other words if you specify the moon first in the system file it WILL be listed as the primary planet even though it is smaller. 
		
	
		
		
		
		
		
		
			
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				April 2nd, 2004, 11:32 PM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		Here is an example of one entry: 
 
Name                      := Standard 4 
Description               := Standard solar system. 
System Physical Type      := Normal 
Background Bitmap         := Starmap.bmp 
Empires Can Start In      := TRUE 
Mask Background Objs      := FALSE 
Non-Tiled Center Pic      := FALSE 
Number of Abilities       := 0 
WP Stellar Abil Type      := Radioactive Warp Point 
Number of System Objs     := 10 
Obj 1 Physical Type       := Star 
Obj 1 Position            := Ring 1 
Obj 1 Stellar Abil Type   := Normal Star 
Obj 1 Size                := Any 
Obj 1 Age                 := Any 
Obj 1 Color               := Any 
Obj 1 Luminosity          := Any 
Obj 2 Physical Type       := Planet 
Obj 2 Position            := Ring 2 
Obj 2 Stellar Abil Type   := Normal Planet 
Obj 2 Size                := Small 
Obj 2 Atmosphere          := None 
Obj 2 Composition         := Rock 
Obj 3 Physical Type       := Planet 
Obj 3 Position            := Ring 4 
Obj 3 Stellar Abil Type   := Normal Planet 
Obj 3 Size                := Medium 
Obj 3 Atmosphere          := Any 
Obj 3 Composition         := Rock 
Obj 4 Physical Type       := Planet 
Obj 4 Position            := Ring 5 
Obj 4 Stellar Abil Type   := Obscuring Planet 
Obj 4 Size                := Huge 
Obj 4 Atmosphere          := Any 
Obj 4 Composition         := Any 
Obj 5 Physical Type       := Planet 
Obj 5 Position            := Ring 5 
Obj 5 Stellar Abil Type   := Normal Planet 
Obj 5 Size                := Any 
Obj 5 Atmosphere          := Any 
Obj 5 Composition         := Any 
Obj 6 Physical Type       := Planet 
Obj 6 Position            := Ring 6 
Obj 6 Stellar Abil Type   := Normal Planet 
Obj 6 Size                := Any 
Obj 6 Atmosphere          := Any 
Obj 6 Composition         := Any 
Obj 7 Physical Type       := Planet 
Obj 7 Position            := Ring 6 
Obj 7 Stellar Abil Type   := Normal Planet 
Obj 7 Size                := Large 
Obj 7 Atmosphere          := Any 
Obj 7 Composition         := Ice 
Obj 8 Physical Type       := Asteroids 
Obj 8 Position            := Ring 3 
Obj 8 Stellar Abil Type   := Normal Asteroids 
Obj 8 Size                := Any 
Obj 8 Atmosphere          := Any 
Obj 8 Composition         := Any 
Obj 9 Physical Type       := Planet 
Obj 9 Position            := Same As 3 
Obj 9 Stellar Abil Type   := Normal Planet 
Obj 9 Size                := Tiny 
Obj 9 Atmosphere          := None 
Obj 9 Composition         := Rock 
Obj 10 Physical Type      := Planet 
Obj 10 Position           := Same As 7 
Obj 10 Stellar Abil Type  := Normal Planet 
Obj 10 Size               := Tiny 
Obj 10 Atmosphere         := None 
Obj 10 Composition        := Ice 
		
	
		
		
		
		
		
		
			
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				April 3rd, 2004, 09:31 AM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		I’m not a 100% sure on this but if the planets do not share the same ring positions you should not get any moons.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				April 3rd, 2004, 08:24 PM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		I don't want to get rid of the moons. I just want to find out why the moons are messing up so I can fix them. 
		
	
		
		
		
		
		
		
			
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				April 3rd, 2004, 11:54 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: Moon Disaster
			 
             
			
		
		
		
		Planets in the same ring are only placed in the same sector if every spot in that ring is already filled. It is this line that makes moons: 
 
"Obj 10 Position := Same As 7" 
 
I suggest changing the description to something like "TEST SYSTEM" for one system, generate a map, see if that system is causing tiny HWs. Do this until you find all systems that are making tiny HWs. The system you posted looks fine to me. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				April 4th, 2004, 02:28 AM
			
			
			
		  
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				Re: Moon Disaster
			 
             
			
		
		
		
		That still doesn't explain why the tiny moon becomes the main planet, and is selected for homeworld. I know of problems with medium-sized moons in FQM, but this seems to be something different? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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