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				May 30th, 2004, 09:26 PM
			
			
			
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 Corporal |  | 
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				 TDM AI\'s 
 I posted earlier about some ship size problemsaround turn 80 of a game using 11 of the TDM
 AI's.
 
 I think I may have caused some problems with
 an alteration to ship tonnage in that game.
 
 Not sure why increasing tonnage's would cause
 this but along with disabling fighters and mines
 it seemed to.
 
 I've run 3 further games using standard Data
 files and so far nearly all the AI's have
 performed well.
 
 Especially good were:
 
 CueCappa
 Jraenar
 Aquilaeian
 Vikings
 Earth Alliance
 Klingon
 Romulan and
 Tessellate
 
 The Tessellate I set up to have no treaties
 (Borg)and they still managed to build a good
 sized empire and fight just about everyone they
 came across.
 
 Will try the rest soon.  If anyone has played
 against any of the others and found them
 interesting opponents please post here.
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				May 30th, 2004, 09:51 PM
			
			
			
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 Brigadier General |  | 
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				 Re: TDM AI\'s 
 I think it has something to do with the designcreation AI file. The AI has set roles for ships and i'm sure they have a Maximum tonnage for that kind of ship, so i think if you increase ship sizes it might conflict with that file. Not sure though as i am no AI Modder 
As for decent TDM AI's i'd suggest The Rage and Vaxin. The other challenging ones are the ones you've already played against.     |  
	
		
	
	
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				May 31st, 2004, 06:25 AM
			
			
			
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 Corporal |  | 
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				 Re: TDM AI\'s 
 What about increasing planet sizes to allow morefacilities on them.
 
 Do you think that would cause the AI any
 problems?
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				May 31st, 2004, 06:43 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: TDM AI\'s 
 
	It might.  The AI my not understand that it has more space for facilities that you would place, and would place more facilities that you would not place.Quote: 
	
		| Originally posted by PeterD: What about increasing planet sizes to allow more
 facilities on them.
 
 Do you think that would cause the AI any
 problems?
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				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				May 31st, 2004, 06:46 AM
			
			
			
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				 Re: TDM AI\'s 
 Thanks for the quick reply.I've noticed that some of the AI's don't build
 much in the way of storage facilities.
 
 Do you think it might cause a problem to increase
 the starting storage capacity from 50k to a
 higher figure?
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				May 31st, 2004, 10:36 AM
			
			
			
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				 Re: TDM AI\'s 
 Planet sizes doesn't really effect the ammount of facilities built by the AI from what i've seen (agin i'm no AI Modder, just observations from game play). I've  started playing Deathstalkers Gold D 2 Mod and i added a lot from Devnull just so it would be more fun, including the extra huge planet sizes, and the AI is making full use of them so far       
As for storage Facilities try checking the RaceName_AI_Construction_Facilities.txt file, that sounds like it might do something for storage      
Could a Person who actually mods the AI come and verify any of this before my friendly assumptions send the guy in the wrong direction        [ May 31, 2004, 09:38: Message edited by: Raging Deadstar ] |  
	
		
	
	
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				May 31st, 2004, 05:19 PM
			
			
			
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				 Re: TDM AI\'s 
 I've no problem heading in the wrong direction,sometimes its more fun.  I didn't think altering
 planet sizes would affect much because I'd seen
 the AI use them in my Last game.
 
 I'd also seen it use the bigger hulls but for
 some reason that did affect the game.
 
 Thnaks for the help.
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				May 31st, 2004, 10:35 PM
			
			
			
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 Brigadier General |  | 
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				 Re: TDM AI\'s 
 Editing planet size *should* not harm the AI as there is a "catch all" line in the build file (the Last line with 100 or 1000 buildings to build). If the Ai is lacking such a "catch all" line, it will affect the AI. 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				June 1st, 2004, 12:03 PM
			
			
			
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 Major General |  | 
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				 Re: TDM AI\'s 
 Mephisto is right. Each planet size has a Last line with usually tells the AI to build like 100 research facilities once all other queues are done. So in fact in wont "harm" the AI, it may just not build with maximum effiency 
 (i.e. a planet with 150% value in all 3 ressources may get flooded with research facilities once x mining facilities are build)
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				June 1st, 2004, 05:00 PM
			
			
			
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 Corporal |  | 
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				 Re: TDM AI\'s 
 Does the AI look at the mineral\organic\radiationvalue before decieding what to build first or
 does it decide on its needs at the time?
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