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				July 12th, 2004, 07:21 AM
			
			
			
		  
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				Corporal 
				
				
				
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				muntiny too often
	
			 
             
			
		
		
		
		Its probably my own fault - giving the AI too 
much of a bonus - but the SP game I'm playing 
(turn 150) is becoming a pain. 
 
I'm using the TDM AI's with high diff/med bonus 
and despite 500k intel and level 3 defensive 
measures I'm losing a ship almost every turn. 
 
I stop about half the attacks and can live with 
all the others but I think they're over using 
the muntiny a bit. 
 
Can I delete that section of the intel file 
without causing any problems.  Does the AI simply 
choose an attack at random from the file? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 12th, 2004, 08:51 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		Return the favour or start an invasion war that targets their intel planets - capture their intel planets and that should reduce it - other than that - intel them ie crew insurrection etc to get their ships.  Apart from that cant think of much else. 
 
Perhaps raise the cost of crew insurrection to 100000 intel points - this should slow em down. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 12th, 2004, 04:41 PM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		Don't delete anything in the intel file because that could mess up the entire game but you may raise the tech level of the project to 10, which makes it unavailable. 
Raising the cost the 100000 or higher will reduce the number of ships attacked but will also make it more difficult to stop the attacks. 
  
 [ July 12, 2004, 15:47: Message edited by: Q ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2004, 01:07 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		"raise to 100,000 points" 
 
is there an upper limit to this? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2004, 06:50 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		Thanks for the advice.  It was becoming a real 
pain. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2004, 10:08 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		In SE5 there should be counter intel for specific types of intel projects - might make it easier to stop or add another element to the intel part of the game. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 13th, 2004, 11:23 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Paul1980au: 
 In SE5 there should be counter intel for specific types of intel projects - might make it easier to stop or add another element to the intel part of the game. 
			
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 I think this is not a good idea. It either turns this game into a guessing-game of luck if you can only stop one of two possible disasterous events, or adds to unnecessarey micromanagement if you have enough points and must distribute them to all types of counterintel every turn.  
I do like better control over my empire, I do not mind micromangement, but there must be real decisions behind every mouseclick, not decisions that are either obvious or random. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 14th, 2004, 01:22 AM
			
			
			
		  
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				Re: muntiny too often
			 
             
			
		
		
		
		The general idea of SE3, perhaps? 
 
If the enemy is swamping you, there is the option of ignoring the spies and concentrating on the saboteurs. 
Or letting sabotage happen while guarding your ultra-secret sunbuster technology to the death. 
 
With moddable "concentration" categories, of course. 
And division of points based on percentages, perhaps.  Times racial bonuses in each Category, even. 
  
 [ July 13, 2004, 12:35: Message edited by: Suicide Junkie ] 
		
	
		
		
		
		
		
		
			
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