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	| View Poll Results: Have you ever used the SE4 Companion? |  
	| Yes |      | 13 | 68.42% |  
	| No |      | 6 | 31.58% |  
	
 
 
	
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				August 23rd, 2004, 10:30 AM
			
			
			
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					Join Date: May 2002 Location: Linghem, Östergötland, Sweden 
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				 SE4 Companion info 
 Next Version won't be beta, it will be official Version 0.84, no excuses.
 -It will have most (I hope but don't expect all) bugs tracked down and killed.
 
 -It will have mIRC compatibilty, meaning that Posts made by other Users incorporating text styles and colours are shown as intended, and a few extra IRC capabilities, but it won't be a IRC client competing with the big ones, just a way to quickly connect to the #SE4 channel.
 
 -A few improvements to current functions and some ways to make it more accessible.
 
 -A cleaner interface,
 
 -It will have a few plug-in packs:
 The Dogscoff plug_in pack (Default) will be sent with the main Version (Shipset copier for Mods, Shipset Cleaner and Ai fixer, PBW shipset checker, Designfile checker, shipset viewer)
 The Entertainment pack (optional): Drushoka man and SE4 Shooter by Ed Marshal.
 The Mod Pack, SE4 Modder by Davig G, perhaps some more programs, (CHTML, templatizer..anything else? haven't contacted these authors).
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				August 23rd, 2004, 10:36 AM
			
			
			
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				 Re: SE4 Companion info 
 Templatizer? Feel free to include it; I'm sure more people would use it if they didn't have to deal with the command-line interface directly  
				__________________The Ed draws near! What dost thou deaux?
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				August 23rd, 2004, 11:44 AM
			
			
			
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				 Re: SE4 Companion info 
 This is most probably the "best" tool for SE 4. Looking forward to the non-beta   |  
	
		
	
	
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				August 23rd, 2004, 12:22 PM
			
			
			
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				 Re: SE4 Companion info 
 sj's neo ship builder ??? 
				__________________ 
				RRRRRRRRRRAAAAAGGGGGGGGGHHHHH 
old avatar =          http://www.shrapnelgames.com/cgi-bin...1051567998.jpg 
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
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				August 23rd, 2004, 04:22 PM
			
			
			
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				 Re: SE4 Companion info 
 Will the plugin packs have the option to only choose specific parts of that pack, rather than having to have everything there? |  
	
		
	
	
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				August 23rd, 2004, 04:47 PM
			
			
			
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				 Re: SE4 Companion info 
 Everything (ie the Dogscoff plugin pack) is installed abd can be choosen from the plug-in drop down box.But they can be disabled one by one.
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				August 24th, 2004, 01:20 AM
			
			
			
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				 Re: SE4 Companion info 
 5 Who haven't tried it, 4 of those have no opinion and one of them don't like it, I don't take that serious on that critisism    
Nah, it actually seems that one who has tried it doesn't like it. 
Hmm perhaps I should make it in pink, everyone loves that! |  
	
		
	
	
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				August 24th, 2004, 02:07 AM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: SE4 Companion info 
 Will this serve as the blue print for the SE V Comanion Program? 
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				August 24th, 2004, 02:40 AM
			
			
			
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				 Re: SE4 Companion info 
 Not codewise, and propbaly not in any other way either.
 SE V will be an enirely different program with different needs.
 For example: As I understand it, the modlaunching capability will be built into the game itself..
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				August 24th, 2004, 07:16 AM
			
			
			
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				 Re: SE4 Companion info 
 89% of those who tried it liked it, that's pretty good, thanks all.   
I'd like to thank my parents, my wife and.... |  
	
		
	
	
	
	
	
	
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