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				November 7th, 2004, 07:55 AM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 Ok, I will tweak the costs for ship combat and movement and think about the maintenance problem. 
But separating the reworked images is a problem. I don't know on which I worked, which dirty background I cleaned. There are many pictures I just corrected in size and format, but I think the most of them were race pictures. So it should be ok if someone uses the image packs instead of the pictures in my mod, but I still recommend to use the full Version.
 
At the beginning of the modding I just changed things without writing down where I took them and what I changed. It was only for me and some friends. Just for playing the mod now over PBW with hopefully new players I had to make a distributable Version and it was difficult to search all credit files. It seems I forgot some, so apology and thanks for reminding me. Of course I will credit your mod, Fyron. I put a credits.txt in my Pictures/Systems folder with this content: 
The Nebulae and Nova pictures are real pictures from NASA. 
I took them from "Fyron's Quadrant Mod" (http://fqm.spaceempires.net/ ) and reworked them a little bit. 
Is this OK for you? I also included a credit file in the sounds directory which includes the sentence: 
The sounds are from the "Tampa Gamer Sound Mod" and the "Eclipse Mod Sounds". 
But I can't remember where I took the Button and Cursor files. I can't find the Ultimate Mod you mentioned. Can you please send me a link to it? If someone else misses any credits, please contact me. I will include them in the next patch.
			
			
			
			
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				November 7th, 2004, 02:43 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 The "Ultimate Mod" was created by Hadrian Aventine a number of years ago and when he gave up on SE4, he entrusted it to Lord Kodos, who has followed through with Hadrian's wishes of keeping it a Really Big Secret (tm), for whatever reason that Hadrian had for that    ... so in short, there are no download links available that I know of  
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				November 8th, 2004, 11:35 AM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 I snagged the original zip which apparently had the full image pack included in it. But when I finaly got around to running a test game I got errors. One of the reasons I snagged the mod is that it sounded like what I wanted. Lots of races included and lots of general balance upgrades rather than just making the game harder.
 One was a "demeanor" lack in confed_ai_general.txt and alot of errors from tholian_ai_research.txt
 
 When I got errors like that before I figured it was from installing races that were not created for SEIV Gold. I thought your mod would have caught/fixed those already. Am I missing something in my SEIV Gold which is causing these?
 
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				November 8th, 2004, 02:54 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
  
	Quote: 
	
		| - no AI implemented and the mod takes about 500MB disc space. 
 |   Note that no AI is implemented. Seems rather pointless to include so many shipsets if they have no compatible AI... |  
	
		
	
	
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				November 8th, 2004, 02:59 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 
	Quote: 
	
		| Imperator Fyron said: 
 
	Note that no AI is implemented. Seems rather pointless to include so many shipsets if they have no compatible AI...Quote: 
	
		| - no AI implemented and the mod takes about 500MB disc space. 
 |  
 |  Note: the light Version I uploaded leaves out the shipsets, but does include the default AI files provided.  Just copy them to the shipsets you copy to the mod.
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				November 8th, 2004, 03:31 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 
	Quote: 
	
		| Suicide Junkie said: - Vaccuum Breathers have a big advantage when taking Rock or Ice colony types, and still have a small advantage when all colony types are available. (23.6% resource rate and 24.3% population instead of an even 20% if all atmospheres were equal)
 
 |   I didn't look at the files - but are you saying they have an advantage even after you factor in Gas colonies?
 
	Quote: 
	
		| 3) Race design. The inability to decrease stats is an interesting change.
 
 
 |  Yeah, after you buy your colonization type, you have only 1000 pts (in a standard 2k game).  I think it is a neat twist.  However, how you have it set up will probably result in fairly generic race choices (the only things worth spending points on is maintenance, aggressiveness, and defensiveness -- so you will mostly just see variations on those.
 
	Quote: 
	
		| You may want to set the base maintenance rate to 100% instead of 25%, and adjust the hull maintenance modifiers to match.
 
 |   But be careful of doing this if you have components that reduce maintenance.  I found it easier to just stick with the stock method, but to adjust the price of Maintenance Reduction upward (to like 200 pts per Maint Reduction point).
 
	Quote: 
	
		| -= Advanced traits =- Woah!  Up to +7 speed (Cost 3500) is extreme yet again...
 
 |    True, but racial points are scarce.  If you take +7 speed, you are going to be very deficient elsewhere.  Nice tradeoff.  I also like how you broke it up into 3 categories:  +1 speed, +2 speed, and +4 speed.  Clever.
 
	Quote: 
	
		| Storage techniques is very underpowered, on the other hand. +20% for the same price as getting twice as many colonies (and thus twice as many facility slots/cargo space) 
 |   I disagree.  Colony types are researchable, and fairly cheaply at that(100k).  I would consider taking storage techniques before I took an extra colony type (depending on starting bonus, perhaps).
 
	Quote: 
	
		| -= Ship Design =-
 Propulsion:
 I think you went overboard on speed.
 ...
 Even your worldships would be sailing along at speed 12 before racial traits.
 
 
 |    It is different from stock, to be sure, but I'm not sure super-high speeds are a bad thing.  Makes the game play differently - might make for a nice change of pace.  Or might not... Still, I would try it out before discounting it.
 
	Quote: 
	
		| Add the emergency propulsion and it just gets even more out of hand. 
 |   Though I agree here - emergency propulsion was crazy-high.
 
	Quote: 
	
		| Planets:
 The homeworld should start out with *some* basic amount of organics & rads production, even on low tech.
 
 |  Why?  Puts the pressure on researching essential planetary development tech, making the early rush less feasible.  
 
	Quote: 
	
		| Having your first orgs and rads facilities 25 turns up the tech tree is just too much.
 
 |   Though I agree to this point.  These should probably be much cheaper. |  
	
		
	
	
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				November 8th, 2004, 03:38 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 I didnt add any to the mod. The mod included races dont work? 
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				November 8th, 2004, 03:41 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 
	Quote: 
	
		| Gandalf Parker said: I didnt add any to the mod. The mod included races dont work?
 
 |  Snorky did say that no AI was implemented... |  
	
		
	
	
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				November 8th, 2004, 04:04 PM
			
			
			
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 
	Quote: 
	
		| spoon said: 
 
	I didn't look at the files - but are you saying they have an advantage even after you factor in Gas colonies?Quote: 
	
		| Suicide Junkie said: - Vaccuum Breathers have a big advantage when taking Rock or Ice colony types, and still have a small advantage when all colony types are available. (23.6% resource rate and 24.3% population instead of an even 20% if all atmospheres were equal)
 
 |  
 |  Spread over all surface types, yes.   EG: Max tech when all planets are colonized, but not atmosphere converted.
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				November 8th, 2004, 04:09 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: New SE4 Total ConVersion Mod \"SMod\" open on PB 
 
	Quote: 
	
		| Imperator Fyron said: 
 
	Note that no AI is implemented. Seems rather pointless to include so many shipsets if they have no compatible AI...Quote: 
	
		| - no AI implemented and the mod takes about 500MB disc space. 
 |  
 |  Pointless?  I think it's cool.  (Speaking as someone who is generally too lazy to download shipsets - it is nice to have them all in one place...)    |  
	
		
	
	
	
	
	
	
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