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				July 12th, 2001, 12:10 AM
			
			
			
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				 AI Ships and Bad Warp Points 
 I avoid damaging warp points and black hole sytems like the plague for obv. reasons.  In every game I've played a small AI ship gets stuck in a damaging warp point after passing through a BH system.  Is this a bug?  Shouldn't they eventually be crushed and destroyed?  Doesn't the damage accumulate from these wps? |  
	
		
	
	
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				July 12th, 2001, 12:32 AM
			
			
			
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 Captain |  | 
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				 Re: AI Ships and Bad Warp Points 
 What you are probably seeing is an AI ship with its movement reduced to 2.  It will keep being sucked toward the center then try to get out, always winding up back at the warp point.  If this is true, then eventually it will run out of supplies and be sucked into the black hole.
 In general, the AI has a horrible time with damaging warp points because it doesn't understand that it needs to avoid them.  I've watch large fleets of AI ships go through the warp points, then send the ships that got hurt back through since those ships now need to be resupplied.
 
 The best thing you can do for the AI is eliminate black holes in the QuadrantTypes file.
 
				__________________My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
 
 Ursoids of the Galaxy, unite!
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				July 12th, 2001, 12:35 AM
			
			
			
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				 Re: AI Ships and Bad Warp Points 
 The ships I have seen are actually on the non-BH side of the WP.  They just stay there.  I guess they overextended their supply and and their engines are too damaged.  They have no movement left! |  
	
		
	
	
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				July 12th, 2001, 01:02 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: AI Ships and Bad Warp Points 
 It'd be nice to have an "abandon ship" option under scrap/retrofit for cases like this.  It would work like setting the delf destruct device off on a ship that has one.  You could argue that it would ruin the strategy of disabling enemy ships, but when you think about it, what empire in their right collective-minds would spend resources on a ship that's stranded on the far side of the galaxy w/ zero or one movement left.  How do the resources spent on maintenace benefit this ship?
 ------------------
 Assume you have a 1kg squirrel
 E=mc^2
 E=1kg(3x10^8m/s)^2=9x10^16J
 which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
 Fear the squirrel.
 
				__________________Assume you have a 1kg squirrel
 E=mc^2
 E=1kg(3x10^8m/s)^2=9x10^16J
 which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
 Fear the squirrel.
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				July 12th, 2001, 05:14 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: AI Ships and Bad Warp Points 
  quote:Originally posted by Alpha Kodiak:
 What you are probably seeing is an AI ship with its movement reduced to 2.  It will keep being sucked toward the center then try to get out, always winding up back at the warp point.  If this is true, then eventually it will run out of supplies and be sucked into the black hole.
 
 In general, the AI has a horrible time with damaging warp points because it doesn't understand that it needs to avoid them.  I've watch large fleets of AI ships go through the warp points, then send the ships that got hurt back through since those ships now need to be resupplied.
 
 The best thing you can do for the AI is eliminate black holes in the QuadrantTypes file.
 
 
Or just go into the StellarAbilities file and change the damage for unstable warp points from 200 to 0.     
				__________________--
 ...can you and your associates arrange that for me, Mr. Morden?
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				July 12th, 2001, 06:08 AM
			
			
			
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				 Re: AI Ships and Bad Warp Points 
 Can you do that for a game already in progress? |  
	
		
	
	
	
	
	
	
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